Source SDK

Source SDK

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Map Brushwork to Model
由 мяFunreal 制作
Learn how to convert brushes of a map to a model.
This can also be used to import the map to blender and fit/animate models onto the map.
   
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Foreword
Have you ever wanted to turn some detail brushwork into a prop? Well now you can!
You can also just export the map itself as a guide to build props around it.
Happy Mapping!
Tutorial
"Description"
You need:
Hammer map editor : From your games specific SDK, found in the steam library.
Crafty : http://nemesis.thewavelength.net/index.php?p=46
Blender: https://www.blender.org/
Blender SMD plugin: http://steamreview.org/BlenderSourceTools/
(I use blender 2.77 if you use older blender like i do, you need to download an older smd plugin too.)
Crowbar: https://psteamcommunity.yuanyoumao.com/groups/CrowbarTool

The guide about separating custom from original game content: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1507939076
3 条留言
GЯIΣFYП 2022 年 1 月 13 日 上午 3:52 
Oh Nice :pp_upgrade:
мяFunreal  [作者] 2022 年 1 月 13 日 上午 3:47 
yea so this guide is a little outdated.
what i do nowadays is compile the map and then import the compiled bsp into blendr using SourceIO
https://github.com/REDxEYE/SourceIO
GЯIΣFYП 2022 年 1 月 13 日 上午 2:23 
The Crafty don't work to Cs Go because "Error: Lum face size not divisible by lump type size."