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It has a good story, good map design, good event management, Fair puzzles and much more.
What I think is a bit of a letdown is the overuse of chase scenes which are unnecessary and don't
add anything gameplay wise:
You're just running to a door with an NPC behind you that sprints.
If you hit an obstacle you die and you have to redo the chase over and over until you dodge every obstacle.
I feel like the atmosphere gets totally thrown out the window because not only of how they play out but also because there's too many of em.
It's fine to have a few of em in a long game but this game is done in like 30 minutes.
What's even worse is that you always have a save before which is normal but that also means that they become predictable from the 2nd chase and at every chase after that.
You have like 5 variations of door sounds.
Surely you could've used a better sounding one than "Open1" when you were event-ing Locked doors.
There's also a room where you have to jump over small gaps but you get no indication to do so and since previously you only used bridges to cross gaps I never thought I'd have to jump to reach the door, so I spent 5 minutes looking around for bridge materials when I accidentaly jumped.
You should've had the character say something like:"this gap seems small enough to jump over"
Or anything that indicates that you can jump.
It was still a good experience in the end and I'd recommend it to anyone who likes a short and sweet horror RPG.
have you not made that yet?
games. That's GENIUS!
within a game within a game within
a.....