Left 4 Dead 2

Left 4 Dead 2

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Yukari Takeba (Winter Gekkou Uniform) - Persona 3: DiM
   
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Survivors: Survivors, Louis
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19.776 MB
2019 年 10 月 19 日 上午 5:55
7 月 1 日 上午 2:38
22 项改动说明 ( 查看 )

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Yukari Takeba (Winter Gekkou Uniform) - Persona 3: DiM

在 Despair 的 1 个合集中
Persona 3 Mods
49 件物品
描述
Replaces Louis.

Requires the Persona 3: DiM - Mod Assets addon.
15 条留言
Marquise Spinneret Mindfang 2024 年 10 月 26 日 下午 12:29 
does this model use zoey animations for body?
Despair  [作者] 2024 年 2 月 12 日 下午 7:26 
Yeah, that will be because the survivor anim swap declares are old and as it stands no better versions exist, I will have to make my own at some point.
Nexedail 2024 年 2 月 11 日 下午 11:11 
For some reasons when incapped or ledge hanging she T-poses ¯\_(ツ)_/¯
Henrietta 2021 年 8 月 11 日 下午 4:09 
Hello, as usual, I really appreciate your survivor replacements, but I also experienced the floating bits of mesh blocking the screen in some first person animations. I opened up the smd in Blender, and it seems like there's a tiny bit of mesh in the chest-arm junction area weighted to a bone called "bust_00" which doesn't seem to actually do anything in the v_model, resulting in the aforementioned stretched mesh when the shoulders move.

I tried to manually weigh each side to its respective Arm_Roll_01, and it looks like it does the trick. Here's the smd [drive.google.com] if you feel like recompiling it eventually.
Despair  [作者] 2020 年 9 月 18 日 下午 11:07 
Sorry, only fix is use don’t use custom first person animations.
Blacklight Biogesic 2020 年 9 月 18 日 下午 7:08 
Her model breaks with some mods. Some polygons stick out of the viewmodel. Any fixes?
Despair  [作者] 2020 年 5 月 15 日 上午 1:36 
Nah, no light model.
Blacklight Biogesic 2020 年 5 月 15 日 上午 1:25 
Is there a Light model?
Shadow_RUN 2019 年 10 月 24 日 上午 4:33 
@Despair
I know, i tried that myself, but dropped it for some reason, probably cause i'm bad at rigging flexible meshes :P
Despair  [作者] 2019 年 10 月 24 日 上午 3:50 
@ShadowRUN 幸運な, Hey thanks, the black outline was actually part of the model, it's like a inside out version of the normal mesh and obviously you can't see through the back/outside, I had never seen anything like it before but I thought that was really cool.