Source Filmmaker

Source Filmmaker

47 个评价
Rathalos (Super Smash Bros. Ultimate/Monster Hunter Series)
   
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Universe: Original IP
Model
Models: Character
标签: SFM
文件大小
发表于
更新日期
65.811 MB
2019 年 10 月 18 日 下午 6:16
2021 年 6 月 26 日 上午 12:46
6 项改动说明 ( 查看 )

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Rathalos (Super Smash Bros. Ultimate/Monster Hunter Series)

描述
Subscribed content is no longer maintained. I don't have enough space to make an update.

Latest update here:
https://www.dropbox.com/scl/fi/2m1n61o8wsxsx5txae41p/Rathalos.rar?rlkey=pbtvdbpsba0ogprlel5t8yfhs&st=3fj0vnne&dl=0
(Copy and paste the link. For some reason, clicking on it doesn't work.)


Actual Size - 80.54 MB
(Although, this size may differ for others, but this is what was reported for me.)
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What's Included?
  • 6 skins
SSBU, and a Tri and Stories variant, Dreadking, Azure, and Silver
  • QC Eyes

Bodygroups
  • Damage
Back Scales, Head Scales, and Head Protrusion
All expose some bone when removed.
  • Tail
Exists as a separate prop model.
Can switch between damaged states (From damaged to missing.)
  • Teeth
Removable
__________

Install Location
Steam\steamapps\common\SourceFilmmaker\game\

I recommend taking a look at the "Tips" text file inside the download.
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Points of Interests (Folder Paths)

Models/Materials/Textures
super smash bros\ultimate\bosses\rathalos\ monster hunter\tri\monsters\bosses\rathalos\ monster hunter\stories\monsters\bosses\rathalos\ shared\

Rig
scripts\sfm\animset\

Thanks to OMG Theres A Bear In My Oatmeal for the IK rig tools.
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Other Stuff
Credit not needed, but appreciated.
You're welcome to suggest stuff, but as for porting requests and the like,
I'll lightly consider them meaning it won't be guaranteed I'll do them.

Feedback is very much appreciated.
If you happen to find some kind of error, or you're having some trouble,
I'll try to help you resolve it.

If you would like to support me in other ways, you can do that here: https://ko-fi.com/thezebradude1
热门讨论 查看全部(2)
3
2022 年 7 月 12 日 下午 8:31
置顶: Issues
thezebradude1
0
2020 年 5 月 23 日 上午 11:13
置顶: Art
thezebradude1
26 条留言
thezebradude1  [作者] 2021 年 11 月 20 日 下午 10:39 
@Funtime101Gamer
I’m sorry I wasn’t able to resolve your issue, but anytime. The most I can offer is that you could take your issue to the discussion forums here on SFM. There’s probably someone that’ll be able to assist with you further than I could offer as of now.

Apart from that, a good night to you as well. :)
Funtime Fina 2021 年 11 月 20 日 下午 10:36 
Yeah it's not working.. I give up. But thank you SO much for your time. :) Have a nice night!
thezebradude1  [作者] 2021 年 11 月 20 日 下午 10:34 
@Funtime101Gamer
For some of my other ports, it’s a thing where you have to use override materials to utilize the custom eye textures. Otherwise, I implement the custom skins myself without the need for override materials.
Funtime Fina 2021 年 11 月 20 日 下午 10:29 
Have you put custom textures on it before? Just wondering...
thezebradude1  [作者] 2021 年 11 月 20 日 下午 10:17 
@Funtime101Gamer
I believe you just have to have the vtf file in the SFM folder somewhere.

So basically, have that, then do override materials, $basetexture as string, copy and paste full path to texture, then delete part of it before “models.”
It should then work.

Look if not, then I don’t know how I can help you further.
Funtime Fina 2021 年 11 月 20 日 下午 10:07 
Yes everything.. then the file name.. and there are multiple folders for the model...
thezebradude1  [作者] 2021 年 11 月 20 日 下午 10:06 
@Funtime101Gamer
Did you delete the part before “models”?
Funtime Fina 2021 年 11 月 20 日 下午 10:03 
I did that.. still nothing.. Where am I supposed to put the VTF files when I'm done to put it onto the model? Is there a specific place?
thezebradude1  [作者] 2021 年 11 月 20 日 下午 9:59 
@Funtime101Gamer
Yes. Everything. That’s what I mean by, “full path to texture.”
Funtime Fina 2021 年 11 月 20 日 下午 9:57 
What part? Everything?