Plague Inc: Evolved

Plague Inc: Evolved

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Cerebral Necrosis
   
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Category: Sci-Fi
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380.499 KB
2019 年 10 月 16 日 下午 7:56
2019 年 10 月 24 日 下午 2:23
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Cerebral Necrosis

描述
This is a scenario based off of a book I'm writing. It's about a super virus of extra terrestrial origin that is basically impossible to cure. Not only does it use every cure against mankind, it has a symbiotic relationship with animals. Thus mutating them to suit it's needs
2 条留言
Urakross  [作者] 2019 年 10 月 21 日 下午 6:54 
@skypirinha. Thanks for the feedback. I'll try to re-arrange and rebalance the traits, the only reason why they're so disorganized is because I was testing out how each trait interacts with eachother and whatnot. I also am trying to work on a few lose conditions, like how I made every country not poor and some extra rich, and trying to limit the virus' effectivity in wealthy countries etc etc. The main thing I need help getting right though is the end game. My vision was that after you've infected so much people instead of focusing on the cure, the healthy people try to leave earth, and that's a lose condition. Again, this is my first scenario and all feedback is appriciated <3
Skypirinha 2019 年 10 月 17 日 上午 9:12 
I like the scenario in general, some new traits some existing ones, new arranged, good. some little things that could be improoved on: Make a more suttle transition from cheap & weak symtoms to the expensive very lethal symptoms (like the main game plagues). Secondly some traits feel out of place, like the zoonotic shift which is available after bat 3. or the extreme bioaerosole which is only attached to the air upgrades not the water ones (try to make dependencies visible withe the placement of traits). The symptoms could be spaced out a little more and incurable is very difficult to get right, cause there is no real threat of loosing the game a player has to play against.