安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I am looking to insert Gem mining into my game with a custom mod (nothing for upload, too many copyrighted icons^^), and this looks like a perfect base mod to piggyback on.
Would like to exchange a few of your scrap resources with my custom Gem mines, but since I am going for a tribal-ish campaign & mod-setup, I would also like to keep to a simplistic approach, and mining that scrap seems a good way to exploit "high-tech" in a simplistic manner fitting for my little tribe of cannibals.
So before I go running around the place without aim, where are the scrap resources you made mine-able concentrated the most? That's where I would go replacing some with my custom Gem mines, if it fits with visible geography/geology of the map.
Good to see people modding kenshi
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3233585375
"Here at Slightly Harder Kenshi Mods Inc, we believe that all this power should come with a price. So we have set about adding steep research requirements and additional build costs to the workbenches created by this mod. No longer is all this scrap processing free and easy, now your climb to the empire of rubble will be slightly steeper!"
Can compare to the beautiful ways one can completely change their game into a new play-style, into scrapping and scavenging for ways to build an entire empire out of the rubble of the old! It takes much longer, but can be done.
Thanks for the awesome mod!
Simple.