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And her physics to are really fun to play around with. A lot of her attacks alter her horizontal and vertical speed when used, which I find help show how powerful the attacks really are if even Marisa is knocked backed by them.
Overall, this mod has been quite a big inspiration for me personally. It really shows how GameMaker can be pushed to it's limits with the right lines of code!
Nice. Now that's cool. Was pretty stumped at first on how to implement a graze mechanic in Rivals, but I'm very grateful for the tutorial you've posted!
(Plus, it's nice to see this comment section active once again lol). [/]
I also think the sprite even in its current state looks a lot better than most characters from iamp/swr/soku that have been put in the workshop, but I understand if you want to change it.
Keep up the good work! This is already my favorite touhou character in rivals, lol