Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

评价数不足
Market
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
364.686 MB
2019 年 10 月 9 日 上午 7:03
2021 年 6 月 29 日 上午 9:34
34 项改动说明 ( 查看 )

订阅以下载
Market

在 Rambo FlamingDart 的 2 个合集中
-[HELLO]-Danger Close Collection
21 件物品
ACAV Mode M113 Map Collection
5 件物品
描述
A market district in Hue during the tet offensive
Take back this district in Hue city from the NVA after they broke the Tet truce.
Discover custom street buildings that were specially created for VNTE-Market!
Map is still in Beta and is missing detailed decoration.
Any feedback is welcome to improve Market further!
- Designed with the M113 in place! (needs ACAVMode)

Location: Huế, Thừa Thiên Province. -> Quang Nam region in Campaign Mode.
Filename: VNTE-Market
GOM Settings: Urban NLF vs US Army

Built by: MadManu & Rambo FlamingDart

Changelog as on September, 2020 (Beta 4.7)
- new collision model for custom meshes to avoid per poly collision
- all BSP replaced by custom static meshes
- new single terrain
- tunnel kismet fix for reversed teams in campaign mode
- added blocking volumes to close restricted areas
- overall performance improvement
- lowered cooldown for commander abilities, allowed arty
- north (defenders) tickets from 400 to 660
- south (attackers) tickets from 400 to 755
- added lockdown for obj A,B,D,E
- added map viewpoint cameras
- fixed background smoke to no longer cast shadows
- net relevancy optimisation for small meshes
- overhauled lightning
7 条留言
WonderPants 2023 年 5 月 8 日 上午 10:59 
too many things to get stuck on
Rambo FlamingDart  [作者] 2020 年 4 月 13 日 上午 4:10 
Thanks for this detailed feedback BloodMalice! I'll look into that for the next update.
BloodMalice 2020 年 4 月 12 日 下午 6:19 
This map feels like a bunch of major in-game assets all mashed together into one place. It could really use a lot of fine-detailing to not only make it feel more authentic but also to add some cover as well as variation of gameplay with the same assets.

The commander abilities are also way too long in cooldown and have no arty.

Are the tickets for both sides the same? Attackers definitely need more. And there may not be enough tickets the last anywhere near the time length of the map given how the CQC cuases such a high ticket burn rate.

The flanks are much to narrow for a linear map like this and need to be opened more.
Rambo FlamingDart  [作者] 2020 年 2 月 23 日 上午 4:17 
Yes and fully playable
[PBS] Powerbits 2020 年 2 月 21 日 上午 2:32 
is this still available?
Rambo FlamingDart  [作者] 2019 年 12 月 7 日 下午 4:46 
sure thing 👍
Hoover 2019 年 12 月 6 日 下午 3:29 
gamer moment rise up