Garry's Mod

Garry's Mod

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[TTT2] Necromancer [ROLE]
   
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素材类型: 插件
插件类型: 服务器内容
插件标签: 快乐, 角色扮演
文件大小
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更新日期
1.097 MB
2019 年 10 月 7 日 下午 2:48
2 月 21 日 上午 2:59
15 项改动说明 ( 查看 )

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[TTT2] Necromancer [ROLE]

描述
Like a puppeteer he's on a mission to find willingful dead bodies to fight on his side. With the use of some black magic he is able to give back some life to those corpses.

You have to use TTT2 in order to use this role. Report bugs concerning this role here[github.com] and submit new role ideas here[github.com]. A list of all currently available roles can be found here.

Discord: https://discord.gg/9njYXGY
Source: https://github.com/Alf21/ttt2-role_necro




The necromancer is a shoppingrole that spawns with a special defibrillator. The amount of uses of said defibrillator is based on the amount of spawned players in the round.
It's his goal to be the last player standing. But he needn't be alone. With the help of the defibrillator he is able to revive dead bodies that respawn as zombies that fight on his side. These zombies are slower than normal players and have only a deagle with seven shots. Once the deagle is empty, the zombie dies.

Plays best with:

--
Credits:
Alf21: creator of this role addon
Mineotopia: designer of the role icon
47 条留言
idno why but his defi doesnt work
Risi 8 月 19 日 下午 1:05 
Can confirm Cemuvi|s bug. It appears to be random and not directly related to other roles.
Cemuvi 8 月 17 日 上午 2:28 
There are maybe bugs, when the Necro uses his Defi, people don’t always turn into zombies. Sometimes they turn into normal alive players instead. Is this correct or a bug?
Pet Mudstone 1 月 1 日 上午 12:35 
The necromancer is a rather cool role, but I feel like how long it takes to use their special defibrillator and how much uses it gets should be configurable.
Voxel | Julia 2022 年 8 月 17 日 下午 12:28 
Can you update the commands listed on this mod page? The normal role convers have been changed from ...necro... to ...necromancer... for a long time now
Hero05IT4 2022 年 7 月 28 日 上午 7:15 
Does anybody know how to change playermodel to the zombie after he is revived?
Alf21  [作者] 2021 年 2 月 2 日 上午 10:18 
Reuploading is not allowed by Steam and our side. Feel free contributing to the project on GitHub if you wanna see new changes or use an edited version on your local server without uploading. Thanks, that will help keeping TTT2 as comptible as possible and will prevent further problems.
James Bondage 2021 年 2 月 2 日 上午 12:59 
Will it work just adding the code to the necro code or would I need to update/ reupload the necro then?
Would be awesome if the creators might just add it :)
Max Quordlepleen 2021 年 1 月 18 日 上午 11:41 
To anyone with the jester problem: seems like if you just add this code from the Jackal then the necro will be able to see who Jester is. Maybe it's intended not to know who Jester is, but personally I've gotten a lot of complaints about it on my server and went ahead and made this change. Necro is a classic role and I'm a big fan!


function ROLE:Initialize()
if SERVER and JESTER then
-- add a easy role filtering to receive all jesters
-- but just do it, when the role was created, then update it with recommended function
-- theoretically this function is not necessary to call, but maybe there are some modifications
-- of other addons. So it's better to use this function
-- because it calls hooks and is doing some networking
self.networkRoles = {JESTER}
end
end
Cazdon 2020 年 11 月 25 日 上午 7:21 
Thanks for the reply! The current behavior is that Necromancer raises zombie, and those zombies have 8 shots with a deagal until they die. Anyone they kill is not revived. If a zombie or the necromancer kill the Jester, and the winstate for Jester is default of "wins if killed" the Jester will then instantly win the round. The Necromancer and Zombies cannot see who the Jester is to avoid this fate, and since they're trying kill everyone else on all other teams, they wind up killing the Jester ending the round super early. Sorry if that wasn't clear in the first post.