Conan Exiles

Conan Exiles

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Animal and Horse Taming Places
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2019 年 10 月 4 日 下午 3:32
5 月 7 日 下午 4:38
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Animal and Horse Taming Places

在 Ozel 的 1 个合集中
Heorot Server Mods
12 件物品
描述
This adds several alternate animal taming and horse taming options to the game.

This was made to fix the annoyance of the gargantuan nature of the animal pens and stables.

Animal Taming:
The 'Savage Tamer' feat costs 0 points and requires you to have learned the Apprentice Tamer feat. This feat grants the recipes for the 'Taming Cage (Round)', 'Taming Cage (Square)', 'Taming Trough', and four animal taming rug options. Each of these function as a basic level taming pen with one slot.
The 'Master Savage Tamer' feat costs 0 points and requires you to have learned the Master Tamer feat. This feat grants a recipe for the 'Taming Cage (Iron)'. This cage functions as a master level taming pen.

Horse Taming:
The 'Simple Stables' feat costs 0 points and requires you to have learned the Stablemaster feat. This feat grants the recipes for the a low profile stable', horse trough, and coral section that can be used to tame horses. Each of these function as a stable.

Other Notes:
For some taming places, you can adjust the position of the animal by moving them to another slot. For example, in the coral section, the first slot is looking strait at the fence and slot #2 is at an angle to the fence for a more natural look.

Mod ID: 1880611358

Prior versions of this mod are hosted on the Nexus. https://www.nexusmods.com/conanexiles/mods/77/

热门讨论 查看全部(4)
10
5 月 7 日 下午 3:19
置顶: Mod Development Notes, Issues, Plans, Etc.
Ozel
7
2021 年 7 月 27 日 下午 5:37
Awesome mod! Would love to see cages for Thralls also!
Llaeto
1
2022 年 9 月 13 日 下午 8:12
Thank you!
Zayven
179 条留言
Silent 7 月 31 日 下午 8:39 
Can you lock them?
Ozel  [作者] 6 月 7 日 上午 8:12 
Thank you @Aggroviking. @shardinhand - He is correct. This mod should be able to tame any tamable animal. It is basically a re-skin of the vanilla structures. It does not add tamability to otherwise non-tamable creatures. :bunnyinablanket:
Aggroviking 6 月 6 日 下午 7:36 
Ah, I see....
The small versions of rockslide.
Well.
I can be wrong, but this mods taming pits are just visual different variants of the vanilla taming pits, so I doubt you could use them for those specific, regularly non-tameable creatures.
But there's a technical chance that it could still work - depending on your thrall/pet-mods and their respective mechanics they bring with.
So in this case you probably better ask in those thrall mod community of the mod you are using - as long as those specific creatures aren't tameable in vanilla pits either.
shardinhand 6 月 6 日 下午 7:12 
no rock noses are way smaller i meant the living mountain and its snow and volcano biome varients, living mountain is an enemy in conan exiles, i want to catch one and have it on my team, like some other creatures, im hoping for other large creatures to tame the lava worm and the Witch Queen Guardian, oh and the red mother, even as an admi i cant spawn these creatures an dbosses as allies. for example finding them in the npc spawn menue it just says find them in "other" menue, which they arint in, or at leats i havint found them. theres a pet extention mod but it doesint cover any undead or these bigger creatures
Aggroviking 6 月 6 日 下午 3:05 
What exactly do you mean by this, @shardinhand?
Rocknoses?
shardinhand 6 月 6 日 下午 1:16 
so can i use this mod to get the giant rock creaters? like living mountain??????????????????
Ozel  [作者] 5 月 7 日 下午 6:33 
And thank you for your patience. :lunar2019piginablanket:
Aggroviking 5 月 7 日 下午 6:21 
So far the cages start the production queue again and refresh the production cycle.
I just tested this with new crafted & placed cages, so I can't tell, if it also works with cages that have been untouched so far - but technically it should.
Even after a server-reboot the cages do their job continuously again, so this problem seems to be solved.
Thanks for this edit, Ozel. \o/
Ozel  [作者] 5 月 7 日 下午 4:46 
Done and fixed. Let me know if I have missed anything. :cat_cool:
Ozel  [作者] 5 月 7 日 下午 3:14 
Ok, I still don't know why it broke, but I have a solution. It seems that the dev kit was not reconnecting the stations to the updated parent blueprints on recompile. In theory manually opening, faking an edit, and recompiling seems to solve the problem. (Tested with the round cage) So basically no changes, but I have to fiddle to force it to correctly compile. :meadowfrog:

Good news though, I may test this with the thralls mod (which I have been banging my head against off and on). If that works then it is just some hours of tedium to get them back in working order. :D: *fingers crossed*

Thank you for your patience in me getting back around to this. (Unplugging is healthy... but apparently that's when mods like to break) :meadowswan: