Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése













Please fix it.
I wonder if the author plans on updating the mod for those new weapons?
@Chickenhunt - what I am getting in the Stellaris error.log is a missing "shield_impact" texture in the same file (ap_ballistics) referenced between lines 528 - 967 (inclusive). And also "Unexpected token max_duration" near line 22 in ap_missiles.txt
Can't say I've noticed any weirdness in game though, so maybe these errors don't matter?
Error at line: 528 column: 16 file: gfx/projectiles/ap_ballistics.txt.
Please report this error to the author of the mod: ASB Ironman.
Error message says:
Error in gfx/projectiles/ap_ballistics.txt: Ln: 528 Col: 23 (UTF16-Col: 16)
shield_impact = {
^
Note: The column count assumes a tab stop distance of 8 chars.
Expecting: closing brace or statement
Other error messages:
The clause opened at ("gfx/projectiles/ap_ballistics.txt", Ln: 496, Col: 23)
was not closed.
Thanks! great mod