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1. The line "gfx/models/combat_items/auto_cannon_diffuse.dds" not being added after texture = in the ap_ballistics text file results in not seeing autocannon rounds being fired.
2. Scale value for muzzle entities in the _ballistics_entities_ap.asset file is set to 4.0 and so for us it looks as if the autocannon round casings are being fired at ships. After testing lower values I found that 0.5 seems best as it properly shows casings being left behind ships and still retaining a little momentum rather than being "shot" far ahead.
I have normal real space but I don’t have system scaling, and nothing I could think of that changed base ship values