安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题











While I was building this in survival for the first time, I noticed the version my projector built(or what i pasted in creative), is different than the version the repair projector loads. 2 programmable blocks, 4 armour pieces, and 2 lcd's. I think the repair projector has the modern version of the BP, because it has Programmable blocks that you've mentioned in the description, but the steam version doesn't have any programmable blocks. The version I print/paste is the latest version on the workshop, after deleting my local files and verifying space engineers via steam.
The 2 LCD's that are missing can't be built because there are other LCDs in the same block positions. The 2 programmable blocks can't be built because blast door inverted are in the same spot.
When stuff is attached to an existing build via a moving part, like a piston, rotor or hinge, you create a new grid. By vanilla, projectors cannot manage multiple grids and refer to the largest one as the main object.
The Skuld has no such thing, however, the wheels it uses as landing struts count as "subgrids" as well. But in that case you can just ignore the message.
Have fun with the game and the ship o/