Audiosurf 2

Audiosurf 2

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evasion
   
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标签: mod
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4.773 MB
2013 年 10 月 19 日 下午 9:31
2014 年 12 月 1 日 下午 4:41
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evasion

描述
Something a little different from the average Audiosurf 2 mod. Are you familiar with the term "bullet hell"?

Use your mouse to control the ship. You earn points as long as you don't get hit. Don't worry about how many shots there are - the collision area on your ship is *much* smaller than its model.

This is as much a proof of concept as anything else. I wanted to see if you could build this sort of game type as a mod. Turns out you can, and the results entertain me enough that I think they're worth sharing. As this is my first attempt at building a mod for this game, any helpful comments or constructive criticism would be very much appreciated.

Oh, and before I forget, you have my permission to modify, copy, etc. this mod. You don't have to ask, although if you build something really awesome using it, I'd appreciate a head's up, just so I can be sure to play it!

The acknowledgements and thanks section:

This mod was built from mono turbo, and the majority of the code still belongs to that game mode.
Audiosprint was a frequent reference when placing shot spawns on nodes, although I'm not sure any code was directly lifted from that mod.
The basic skin is a cut down version of the Classic skin, with the "bullet" object added. I referenced the skins from Mr. Pink's Flight mod for how to make the road disappear, but didn't take anything from the mod itself.
Last but not least, nearly everything in here that isn't either mine or one of the above comes from vip-ak47's Spaceshooter mod, most noticeably the input code and general control flow around the mod's "shmuppier" elements.
64 条留言
probe93se 9 月 22 日 下午 5:22 
every bullet is just invisible, they are still there but i just cant see them
/m987m\ 2018 年 1 月 17 日 下午 10:20 
I like the mod a lot and some of the suggestions here about other bullets and more difficulty would be nice. I would add an option to turn off the sound of the bullets firing and also changing the color of the ship so the the hitbox was easy to see in relation to the background/bullets would make it a lot easier to dodge and know where you are, thanks for a great addition to the game!
marblebubbles4 2016 年 1 月 10 日 下午 3:05 
How do I do 4 players?
ultra soft 2015 年 5 月 28 日 下午 5:37 
Looks like it'd be a lot of fun if it were a bit tougher.
HyperGeek  [作者] 2014 年 12 月 1 日 下午 4:45 
Minor update tonight, folks. Just bringing the updated control options and "void" skin over from evasion+.
PapaKumo 2014 年 9 月 20 日 上午 3:07 
Since my comment in December, I uploaded a little bit of a harder version of your mod: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=316257145

If I learn to LUA I'll try to expand on it in the future, but I mostly edited the variables you provided in your script to increase the number of bullets and decrease their speed.
Remmahknik 2014 年 7 月 9 日 下午 4:58 
Hmm, A very good game mode. I know it's a proof of concept but other bullet types would be nice if they were possible to add. A stream of bullets on long harmonic parts? Or maybe homing bullets in the mix to up the difficulty. The game mode is fantastic though.
space bees 2014 年 6 月 9 日 下午 2:02 
Gonna second the call for a cleaner background here- I didn't notice a "snow storm" effect (my graphics settings are on medium), but the vector lines were distracting nonetheless.
I am Impostor Among Us 2014 年 6 月 4 日 上午 12:16 
things this mod needs: keyboard controls, higher difficulty settings

unrealistic steam workshop fantasy wishes: enemies to shoot at
HyperGeek  [作者] 2014 年 6 月 1 日 下午 12:09 
...Wait, an AS2 update got pushed out and I missed it?!

A couple of quick fixes today, ladies and gents. I've removed the air debris effect from the skin, as it's gotten kind of obnoxious in the most recent update. I've also temporarily removed the "no thrusters" skin since the thrusters seem to have removed themselves for the moment. Gonna have to look into that.

That's all that should have changed, but I haven't updated this in a pretty good while, and I'm prone to making changes and then forgetting about them. Let me know if you see anything weird in the current version of the mod. Thanks!