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报告翻译问题









It changes the same tables, so those mods are not compatible. But this already gives you more skillpoints than vanilla, for lords at least. A maximum of 60 instead of 40.
If something like that could be added on top of an XP-curve that slows down like in your mod then I think that'd be a big improvement for the game
Though feel free to look into it yourself, as I'll be busy playing the new dlc to death first
If you think it's doable, I'd be willing to invest some time and effort into making it a reality (if you want help).
Tweaking the experience curve is certainly possible, as is nerfing the recruit ranks. You're right that they are too easy to get, I've recruited units at full triple gold chevrons.
Simply putting a hard cap on it is probably not possible though. As for giving abilities based on chevrons, that might be possible given the fact that red line Lord skills give extra stat boosts based on chevrons. I might look into that.
Or other traits, such as Strider, Encourage, etc. Formations for cavalry that's ranked up, Hawkeye for missile units, contact effects for artillery, the possibilities are endless.
I think what the veteran system needs is a more interesting way to differentiate between an elite unit that's been through many battles and fought a great variety of opponents, and freshly recruited troops right out of the gate.
The way various mods tried to compensate for this was through boosting of said gains/stats.
While these changes somewhat succeed in making veterans more valuable, it doesn't change the issue that all ranked units are the same across races and factions.