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But I have some questions : how the shell path is calculated? And is there a variable or bool for reloading? I'm working on a small artillery program, so i need to know the firing range for the elevation angle (the reloading var is for a light that will change when ready (or not) to fire)
BTW, firing this gun NEED landing gear, cause it's too strong for 40t wheeled vehicle
1. Can't help but imagine this sorta thing happening: "comrade, why are our tanks not firing?"
"THEY INSTALLED THE CANNON BACKWARDS!"
2. Perhaps that is the maximum hardcoded range for this gun? Who knows? The description says that the maximum range is 5km, after all.
1. You can actually place the barrel backwards on the breech which can cause a hilarious and possibly annoying backfire from it firing into the breech and exploding.
2. On a vanilla earth like planet I set the cannon up to fire at a 45 degree angle (which should give max possible distance correct??) and test fired it to see just how far the cannon can actually reach. Sadly my test stopped at ~8.12km due to the shell detonating mid flight. Is there a cause for this?
1.From what I understand SE's explosion radius is not a full circle because of volumetric explosion and if you referring to explosion destroys everything even if they are on edge of explosion radius that's actually a long term bug that have not been fixed with the penetration script, sometimes it works properly but other times explosions just do nothing or destroys everything with even 1 damage. Not sure what cause it.
2. Explosion force is tied dead to explosion damage in the base game, doubt you can do anything about it within the script.