武装突袭3

武装突袭3

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SHOA: Tutorial 1 (BETA)
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Infantry, Vehicles
Meta: Dependency
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965.031 KB
2013 年 10 月 16 日 上午 4:26
2013 年 10 月 17 日 上午 1:56
10 项改动说明 ( 查看 )

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SHOA: Tutorial 1 (BETA)

描述
Custom created real-time strategy mission.
This is BETA version! It may contain some bugs and errors!
You can find Tutorial 2 here: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=186638272

Controlling:
LMB - Selecting units (Click to empty space to deselect all) (Hold CTRL while clicking units to select more units)
RMB - Order button -> Empty space = MOVE command, Enemy unit = ATTACK command, Empty vehicle = GET IN command, Selected vehicle = GET OUT command (Click on the vehicle, you have selected and crew will disembark)
SPACE - Switch view (COMMAND to TACTICAL and TACTICAL to COMMAND)

Legend:
Blue - Your units, you can control these
Green - Allied units, you can't control these
Red - Enemy units, you should kill or avoid these
White - Selected units

Grouped units are connected via white lines (each member connected to the leader), leader of the group holds rank icon + his name.

Mounting vehicles:
Vehicles are being mounted in pattern:
--- If more than 2 units are selected then >
- Leader will mount commander pos if available
- Rest of squad will mount positions "Driver", "Gunner", "Cargo" in order
--- If no more than 2 units are selected then >
- First unit will mount "Driver" position and second will mount "Gunner" positions
If some of the positions is not available for mounting vehicle, it's skipped.
PURE ORDER:
COMMANDER (>2 units) > DRIVER > GUNNER > CARGO

Known bugs:
- AI can be buggy and stupid.. Engine problem, I suppose.
- Sometimes UI may be buggy or misaligned (send me a screenshot please).
- Icons have wrong positions sometimes
- Icons of selected units may throw error if they are not on the screenspace.
- Dead units may show "Board" hover icon if hovered with cursor
- Switching views may be buggy

Planned features:
- Screen scrolling by key input. (WASD to navigate through battlefield)
- Smart AI friend
- Multiplayer support (COOP and Competitive)
- Interactive buildings (for Competitive MP mainly) - Create soldiers, vehicles and another buildings

This script is created all by myself. DO NOT USE IT IN YOUR MISSIONS WITHOUT MY PERMISSION! (It's not ready, some planned features still need to be constructed to the framework)
8 条留言
Hawkeye™ 2013 年 10 月 16 日 上午 10:39 
Agreed, I've had problems with the squad status menu appearing in the top left, out of my reach for all but one option.
ffredyk [CZ]  [作者] 2013 年 10 月 16 日 上午 10:32 
Also I'am gonna update this BETA with new features.. The first feature to be deployed should be better UI system, which will bring interactive buttons and basic information bars
ffredyk [CZ]  [作者] 2013 年 10 月 16 日 上午 10:30 
First mission of campaign might be done next week.. There is a lot of testing and designing to process first.. And I'am still thinking about campaign-style (if it should be story-focused or fight-focused)..

Also I'am planning a lot of features to this framework (base building which would be toggle-able by mission maker, MP coop/competitive support and skirmish missions for example)
Hawkeye™ 2013 年 10 月 16 日 上午 10:26 
When can we expect a campain go to with this?
ffredyk [CZ]  [作者] 2013 年 10 月 16 日 上午 10:22 
I'am gonna release free usable framework for this. It's pretty easy to implement, you just need to do 4 things and it will be fully functional...

Tomorow I'll publish the second and last tutorial mission..
Hawkeye™ 2013 年 10 月 16 日 上午 8:21 
This and I44 would make a killer Company of Heroes remake. I'm a check this out ASAP, my kinda thing either way.
Honza 2013 年 10 月 16 日 上午 7:47 
Jdu vyzkoušet!
z1 2013 年 10 月 16 日 上午 4:44 
Looks pretty cool. Must've been a ton of work so far, thanks for the publish.