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So a concealed throw is actually an okay idea :)
The setting should work for anything that adds damage by Volatile mix (such as volatile mix and boosted cores)... other perks would need code adjusting exactly what/how they add the damage to grenades if they do not check for this value
Can this "CurrentGrenade.bAllowVolatileMix = default.bPROXMINE_ALLOWSVOLATILEMIX" work with another perks (if change volatilemix for smthing else ofc), or it hardcoded to only work with volatilemix?