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rleduc123: Thanks! Glad to hear the scaling worked well. Distant doesn't apply to effects which move to any location, like the plane (or say Join the Caravan) so you were right to play it as a teleport. In scenario 4, those effects are separate - they don't only apply on the turn it enters play.
In Scenario 4 Frozen Cenotaph, the initial agenda says "Stygian enemies enter exhausted. The can't ready, etc." It's not clear upon reading if the second sentence is dependent on the first, i.e. that it applies to the turn in which they enter or generally. Maybe these should be switched in order: "Stygian enemies cannot ready etc.. Stygian enemies enter play exhausted." At least, I think that is what is intended.
Question - Confusion on my part in Scenario 3 Cold Heart. The 'distant' mechanic is well-explained and I get the multiple actions needed for a single move. However, which locations are considered connected? Am I missing a usual 'orthogonally adjacent locations are connected' statement in the campaign guide? There is a lot, so it would be easy for me to miss it!
Second Question - depending on the answer to the above, the cargo plane can go to 'any' location (except to the one prohibited for entry at start). I'm guessing that's how the investigators avoid the zepplin? I am playing true solo with one investigator, and so needed a little clarification to know whether the zepplin will always catch me at the enemy phase, or whether the plane can just out run it to the otherside of the map.
The first two scenarios scaled just great for a true solo player.
Ursula Downs, special Ally: "After a location is relvealed, if you are at that location..."
Does it mean "After you reveal a location..." or is it something a little different?
It's nothing special, but this format already exist in orginal AH LCG.
Re: Antarctic Supplies
The ability means to move supplies to or from the asset the ability is written on - this is how the Uses keyword works - the word specified in the Uses keyword (in this case, supplies), when referenced on the card, refers to the resource tokens on that card. You're right though that it would be better to specify this more clearly. I like your "between" as a way to elegantly word that.
Re: Ignivore
The Ignivore has the new Inexorable keyword. This means that it can't be defeated - if it would be defeated, instead you remove all damage from it, evade it, and the next time it would ready it doesn't ready.