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报告翻译问题
And do you want to port this into a fusion ?
2) This is intended, it works just like it does in Doom.
1) The monsters seem to periodically check if Sam's around, or something to that effect; so even if a monster's current target isn't dead yet, he may suddenly turn on Sam regardless. However, apparently this can be prevented by keeping a sufficient distance from the infighting monsters, in which case they should battle to the death.
2) Also, the monsters don't seem to "keep a list" of those who have recently harmed them, so even if a monster is surrounded by a horde of other hostile monsters attacking him, he will always turn on Sam as soon as his current target dies (of course, in such a case he's likely to quickly take a hit from someone, and forget Sam).
Man I've been playing so much Sam with friends using this mod and it is awesome. When I play singleplayer I do exactly what I do in Doom 1 & 2, take my absolute sweet time like I'm Solid Snake and have every enemy I can kill each other. That way I can play on Nightmare mode and Serious mode here!
If you REALLY don't care about enemies fighting each other fruitlessly until eternity, you could open the script and delete this from line 32:
and spawnee:GetCharacterClassFromParams() ~= damager:GetCharacterClassFromParams()
You said you emulated DOOM in that enemies won't turn on their own species, but actually all of the zombie types (rifle shotgun and chaingun) will all kill each other.
Would it be simple for you to make this game's zombies do the same?