ARK: Survival Evolved

ARK: Survival Evolved

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Shad's Better Gigas Rebalance
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Content Types: Mod, Creatures, Rebalancing
文件大小
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更新日期
5.553 MB
2019 年 9 月 2 日 上午 11:29
2021 年 8 月 5 日 上午 2:23
8 项改动说明 ( 查看 )

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Shad's Better Gigas Rebalance

在 Shadlos 的 1 个合集中
Shadlos's Mod Collection
33 件物品
描述
This mod is sponsored by Gportal! Click the link below for a discount! They're a great provider for countless games like ARK, Valheim, Minecraft and more!
https://www.g-portal.com/?ref=Shadlos

MOD ID: 1852495701


Proof of concept and standalone dino version of a much larger dino rework and rebalance mod I am working on.

This mod adds a standalone rework of everybody's favorite raging dino, the Giganotosaurus, making it far more balanced of a dino (especially in a PvE mindset) and much more usable as a whole. Ain't it great?

NOTE: As I said this is a standalone version of a much larger dino rework mod I am planning. When that mod comes out, delete this mod while also installing the larger dino mod to keep your gigas.

So this mod rebalances gigas starting from a simple premise: Scale it using rex.

I put a giga and rex next to each other in the kit and decided i'd simply scale rex's model by size until it was equal in size to Giga. When I did that, I would take rex's base health and melee and scale it accordingly.

Rex's default mesh size is 2.43. So I scaled it to a solid 3.0 as a reference, granting so far 0.53 growth. When I scaled to Giga, the model size was 4.0, so it gained a solid 1 unit of size growth.
1+0.57= 1.57

From that I took Rex's base health and melee and multiplied

HEALTH MATHEMATICS
1,100x1.57=1,727 (health needed to add)
1,100+1,727= 2,827 Base Health

MELEE DAMAGE MATHEMATICS
62x1.57= 97 (rounded. It's actually 97.3 something)
62+97= 159 (59 more than mosa, 21 less than alpha rex, and 41 less than default garbage giga)

BASE TOTAL:
2,827 Health
159 Damage


From there, later on, i changed the stats, which are now:
2400 Health
130 Damage


Other changes:
-Gigas are now actually quite fast, as the default giga, both tamed and wild, is actually fairly slow. I changed running multipliers from 0.58 from both tamed and wild to 1, meaning giga now haul some serious butt when running. Their stamina drain is still pretty considerable, but the stam regen is not as god awful
-ABSOLUTELY NO NERFS WHATSOEVER UPON TAME! After my math showed the stats were far more balanced than I thought, I decided to give no nerfs to the giga upon being tamed. Its stats scale similarly to rex, meaning it gets no health, stam, or melee penalties upon tame. It gets only better when tamed, no nerfs whatsoever.
-Giga can now move and roar at the same time.
-Gigas are still pretty scary now, but with this mod, even though it's much easier for them to run you down, it's also much easier for you to fight back!
-Gigas will spawn in: Mountain, Ragnarok Highlands, Monster Island, Dunes, Scorched Mountain, Wasteland, Forbidden Zone


NOTE: THIS MOD WILL NOT AUTO-REPLACE GIGAS: IT IS A SEPARATE CREATURE!

Use this INI to disable default gigas:
NPCReplacements=(FromClassName="Gigant_Character_BP_C", ToClassName="")
热门讨论 查看全部(5)
1
2023 年 2 月 22 日 下午 1:43
Servers Running this Mod
Leonidas
1
2019 年 9 月 30 日 下午 11:32
Spawn code
Oroshi
0
2023 年 6 月 29 日 下午 9:58
Torpor vs Health Issue Discussion
Kyber
84 条留言
NPC 2024 年 8 月 9 日 上午 8:40 
does this make them more common?
Danielov_Style 2023 年 7 月 14 日 上午 1:04 
can i use them for bosses
Ben Insanity 2023 年 4 月 1 日 上午 7:56 
Do they use the same egg id as vanilla Gigas or are they different? I replaced the vanilla Gigas with these ones, but I'm wondering about the eggs, especially since I just found a Giga egg on my world and I have no idea which one it will be.

If they are different, would anyone happen to have the spawn id for the eggs?
Tyberos "The Red Wake" 2022 年 11 月 20 日 上午 10:55 
@alf.lord51 @Werwolf
there is a mod for bringing all tames into arenas.
ARENA + the top rated one. it increases the allowed drag weight to come into arenas to basically even titanosaurs or even stuff like tamed bosses (for mods like extinction core) it also makes the giga and carcha have a significant better pve value or for solo campaigns.
Aspergersaurus 2022 年 11 月 20 日 上午 8:16 
Do you plan on doing a similar rebalance for the vanilla carcha? (possibly using your AC2 carcha as a reference)
alf.lord51 2022 年 6 月 5 日 下午 5:53 
arenas have max drag weight of 560 per creature and giga have a drag weight of 950
so I doubt that you can take them in to arenas
WolvesofZiu 2022 年 6 月 5 日 上午 10:35 
Can you use them against bosses?
MrBeast1107 2022 年 1 月 22 日 上午 6:56 
R-GIGA overspawns a lot in Gen-2 . I had like 25-30 GIGAs in a single area . Its like a death zone.
⛧ Ophelia 2021 年 9 月 1 日 下午 3:49 
Nvm, I did some digging and found the spawn files
⛧ Ophelia 2021 年 9 月 1 日 下午 3:46 
Does this have the R variant? If so what is the spawn code?