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Uses XModBase 2.0.1
Could it be upgraded to 2.0.2 or later? Otherwise this mod will be undoing a Highlander fix:
https://x2communitycore.github.io/X2WOTCCommunityHighlander/tactical/GetStatModifiersFixed/
Seriously, I have to rant. What was Firaxis thinking?! It doesn't make gameplay sense (It makes -aim modifiers much less useful when the chance of you getting blown off a building via assault rifle fire from sniper range stays basically the same no matter how many you tack on), it doesn't make logical sense (Oh, okay, so getting flashbanged, set on fire and pinned down does nothing to change the probability of the shooter nailing his target in the head, makes perfect sense), and it sure as hell does not make the game more fun or interesting. It's one of the worst changes to happen from EU to 2.
It does seem more logical than the EU rolls system where crits are just a 'lucky shot'. I don't suppose this could be tweaked to make a high aim soldier gain an increase to crit as well?
I am looking to duplicate the LW2 aim calculations where aim helps crit (and vice versa) and this is definitely along those lines. Thanks for this. Now to move onto incorporating grazing fire in some way...