Space Engineers

Space Engineers

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AQD - Vanilla Ore Distribution
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Type: Mod
Mod category: Planet, Other
文件大小
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669.196 KB
2019 年 8 月 26 日 上午 6:59
2022 年 1 月 17 日 上午 10:44
8 项改动说明 ( 查看 )

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AQD - Vanilla Ore Distribution

在 enenra 的 2 个合集中
AQD - A Quantum of Depth
26 件物品
Shipbreakers: Hardcore Survival and Salvage
49 件物品
描述
Current version: 1.3
Please refer to the changelog for patch notes.


This mod changes ore deposits on planets to be further below the surface but also much larger. It further also changes ore distribution: Now certain ores can only be found on specific planets, and what resources can be found in asteroids is greatly reduced.

AQD - A Quantum of Depth is a project of mine, encompassing multiple small and larger mods aimed at improving the gameplay experience and eventually overhauling larger parts of the game:






Planet ore deposits
Ore deposits on planets have been altered. They are much, much larger than in vanilla but have also largely been moved further down into the ground. As a result, it is much more worth to build permanent mining outposts.

Ore depth is determined by their "tier":
  • Tier 1: Iron, Nickel, Silicon - 50-300m
  • Tier 2: Cobalt, Magnesium, Silver - 200-800m
  • Tier 3: Gold, Platinum, Uranium - 400-1000m
Lower tier ores may still appear at lower depths, however.

Ore distribution
Ore distribution has been altered significantly. The goal is to add a reason to visit all planets, which is achieved by distributing ores over the different planets. The distribution is designed with a start on the earthlike planet in mind, but with the economy update you may be able to make any planet work - or even a space start.

Ore
Earthlike, Triton, Pertram
Moon
Mars
Europa
Alien
Titan
Asteroids
Iron
Nickel
Silicon
Cobalt
Magnesium
Silver
Gold
Uranium
Platinum

[discord.gg]
[github.com]


  • I recommend using AQD - Planetary Respawn Rovers together with this mod. It will allow you to more easily start out in a good spot close to the now harder to reach ore deposits.
  • As of patch 1.1 this mod does not directly edit the vanilla planets anymore. As a result, it is compatible with other mods changing the vanilla planets.


  • This mod is inspired by Chrido's (Scarce Resources) as well as Ghost722nd's (DeepOres) mods. I really liked their ideas but wanted to make some changes that better suited my vision for how it should be set up. Hence this mod.
  • Meridius_IX / Lucas - For writing the base script, with which the ore remapping is implemented.

热门讨论 查看全部(2)
8
2019 年 11 月 29 日 下午 1:26
Log Errors
Ufol
0
2024 年 1 月 4 日 上午 1:02
Question
Ancalagon
339 条留言
Syphond 9 月 29 日 上午 3:58 
Hmm, well i have done a bit of exploring and have not seen any of the bushes, also im getting radiation on earthlike. This is the only mod i have in my list that i know of that adjusts planets.. Ill be going through them again, i just figured i ask and mention this.
enenra  [作者] 9 月 29 日 上午 3:34 
No, this mod implements its changes via scripts so the rest of the planet is not affected and it does not need to be updated for the latest changes in the game.
Syphond 9 月 29 日 上午 1:00 
does this mess with the bushes you can find on planets?
Bakeneko 9 月 25 日 上午 5:59 
I tried some of them like the emissive colors and the computer voice lines and they seem to work fine. I am going to test this one next as I want to start a new playthrough
Not Governor 9 月 18 日 下午 2:08 
Is this mod and the other AQD mods working with the new survival version of the game? <3 Thanks for your work on these.
Arkhlus 9 月 4 日 上午 2:47 
Oh! That's great news! Thank you for explaining and the mods :) the entire AQD series is a gem.
enenra  [作者] 9 月 3 日 下午 11:19 
no, planets consist of millions of voxels. Think of it like this: Without the mod, you dig into an ore deposit and expose some ore voxels. Now you install the mod, so that ore deposit is further down. In that hole, you still see the ore voxels you exposed previously but if you drill them, behind them will be normal stone (or whatever other voxel the ore voxels were surrounded by).
If you dig further down you then find the new ore deposit as normal.
Arkhlus 9 月 3 日 下午 1:02 
Thanks, one more stupid question :) the entire planet is a single voxel? If I scratched a surface of my home planet before enabling the mod would it apply these new ore rules to the rest of the planet? I hope so :) I noticed that boulders that appear on the surface have changed the ore inside them after enabling the mod, so that's a good sign, right?
enenra  [作者] 8 月 28 日 下午 10:22 
The mod affects any voxel not yet modified. Using it like that is no issue.
Arkhlus 8 月 28 日 上午 11:12 
Hey! I want to use this mod, but I'm playing with a pre-built scenario (with Real Solar Systems), so I can't enable mods before loading into the scenario once. Here I've read that once a planet is "visited" (loaded?) ore distributions are locked for it. Do you have any advice on what can be done?