Cities: Skylines

Cities: Skylines

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27 x H5 Residential Generic Futuristic Blocks [RICO]
   
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75.063 MB
2019 年 8 月 23 日 上午 3:39
2020 年 1 月 5 日 上午 5:18
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27 x H5 Residential Generic Futuristic Blocks [RICO]

在 Teldaril 的 1 个合集中
Generic Futuristic Blocks Collection
5 件物品
描述
My workshop: Teldaril's Workshop

By default these assets are H5 residential growables. The [RICO] tag is only relevant if you use the RICO mod .

-- Important --
These are 27 different H5 residential growables, but they all use the same texture maps for their main mesh. That is why the excellent Loading Screen Mod is listed as requirement. With the mod the game only needs to load all the texture maps (d, n, s, i, c, a) once and every growable will use them. Unfortunately you still have to download all maps for all assets. That is why it is over 70mb.

My asset packs H3 Office Generic Futuristic Blocks for office and H3 Commercial Generic Futuristic Blocks for commercial are the same assets and thus also will need the same maps as the assets in this pack and benefit from the Loading Screen Mod.
-- Important --

I wanted to create a generic futuristic high density building basis. My plan is to add thematically corresponding assets in the future.

Names for Find it! are e.g. "Futuristic R 4x4 24 P1".
  • Always starts with "Futuristic"
  • "R" for residential
  • footprint "4x4", "4x3", "3x4", "2x4", "3x3", "2x3", "3x2"
  • floor count "24", "21", "18"
  • "P1", "P2", "W1", "W2", "C1", "C2"

Notes:
  • There are some corner footprints that won't grow by default because lower level vanilla assets doesn't have this footprint. 4x4 corner, 3x4 corner and 4x3 corner. (European residential only has 2x2, 2x3, 3x2, 3x3 corners) So you need to have lower level assets with the respective footprint, RICO, Ploppable Growables or other means to get them.

  • The required prop is a hologram made by me but it is not necessary for the assets if you don't want it.

  • All assets have custom LODs with individual texture maps. But the amount of map space for all LODs combined is lower than for an asset with 1024x512 maps.

  • There are color maps for certain parts of the assets, but by default all are white.

  • Few props are used. On average 4 - 5 lights, an entrance and the hologram.

  • The screenshots are taken with Ultimate Eyecandy v1.5.2 and Relight.

Assets:
  • sizes: 4 4x4 (1 corner), 3 4x3 (1 corner), 5 3x4 (1 corner), 5 3x3 (2 corners), 1 3x2 (1 corner), 5 2x4, 4 2x3 (1 corner)
  • mesh / tris / map size / LOD tris / LOD map size / maps
  • Main / 1308 - 3486 / 1024x1024 / 28 - 59 / 128x128 / d, n, s, i, c, a
  • on average 2046 tris per main mesh / 43 tris per LOD mesh

RICO
  • All assets have roughly the same stats as vanilla growables.
3 条留言
Roycecat 2.0 2022 年 4 月 7 日 下午 12:51 
these are really great. Thank you. Only note is that some of them are bugged and will despawn. seems to be all the ones with a triangle angled front. anyway still great.
5090 2019 年 8 月 24 日 上午 1:06 
I like your building. Thank you for designing a landmark building.
FrenkyG 2019 年 8 月 23 日 下午 11:56 
I guess I have to start building a futuristic city again... :P Nice!