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Greatly appreciate the feedback!
In addition to the things pointed out below, the window glass makes the outside look a lot darker than the inside. I'd suggest making it a lot more transparent, but enabing the glass shader option along with the specular cubemap and cubemap projection options.
Make sure to add env_combined_light_probe and/or env_cubemap_box entities to the map to get proper baked specular lighting.
I hope this doesn't sound negative, you asked for feedback so I'll list some things:
-Proportions - some of the proportions are odd, or could be improved. The door you can't open has an oddly-sized handle, the rug upstairs is too thick, the bar stools seem unrealistically thin/delicate.
-Plant textures - I think the windows would be nicer w/o flat plant textures. It detracts from the nice sense of space you've created with external geometry.
-Clock - I'm not sure how you map hands to actual time, but that'd be a nice addition. Maybe use a preset asset in the meantime?
-Pizza - floats just above the plate, should be lowered or, ideally, a physics object.
-Lighting - the solar light source is harsh, like a spotlight coming from the side. Maybe dim it, more yellow, and add interior fixtures?
All that said, I've messed with the tools a bit but am nowhere close to being able to make what you have. Great work!