XCOM 2
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Flashbang Tweaks
   
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2019 年 8 月 9 日 下午 11:17
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Flashbang Tweaks

描述
This mod consists of some tweaks to flashbangs that makes them a bit more fair, but also more flexible.

Changes:
- Flashbangs now affect allies.
- Flashbangs have less radius (from 8 to 6).
- Flashbangs are now available in infinite supply from the start of the game.
- Flashbangs now have an upgrade, the Disruptor Grenades, which are unlocked alongside Plasma Grenades. Disruptor Grenades come in packs of two and can be thrown further.

The changes in this mod should be compatible with most mods out there. I recommend using it alongside https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1448532065, it makes more sense with it.
17 条留言
Lobuno 2020 年 7 月 6 日 上午 6:00 
@shavedllama, thanks for the tip !!!
shavedllama 2020 年 7 月 5 日 下午 11:23 
Flashbang radius change wasn't working for me until I renamed the header:
[XComGame.X2Item_DefaultWeapons]

to:
[XComGame.X2Item_DefaultGrenades]
Lobuno 2019 年 9 月 19 日 上午 6:21 
This mod shows weird behaviour when adding it mid-campaign.

I added this mod to my ongoing campaing (in which I never built any flashbangs) and flashbangs completly disappeared from game. No posibility to add them to my soldiers (they just didn't show) or build them (they just disappeared from the "build items" menu). So I just removed the mod.

After that I reloaded my game and build just one FlashBang, exit the game, re-added this mod, loaded my game and now it seems to work as intended. Flashbangs are removed from the "build items" menu and are available to my soldiers in infinite ammounts.

Hope this helps someone.
Mice 2019 年 8 月 28 日 上午 8:59 
always wondered how allies simply ignored the blinding flash and noise before
General Disarray 2019 年 8 月 14 日 下午 2:09 
No sting on the disruptors? Probably too OP for vanilla pods I take it?
Californiadreaming 2019 年 8 月 13 日 下午 1:19 
I really like this mod, but when I added mid-campaign after having already built a couple of flashbangs, ALL my flashbangs disappeared. Is this a "new campaign only" thing? I hope not.
Ness 2019 年 8 月 12 日 上午 3:29 
Could be possible to apply the logic of AP grenade in units that are covered away from the grenade?
Lebowskichild 2019 年 8 月 11 日 上午 2:56 
@Chris the Thin Mint, appreciate you looking into Balanced Finite Items.
Chris The Thin Mint  [作者] 2019 年 8 月 11 日 上午 12:13 
@Lebowskichild @Swanky PGO should be fully compatible, as it doesnt change the Plasma Grenades project. Balanced Finite Items is more difficult, im gonna have try some things. Flashbang blinds WOTC only patches the normal Flashbang, so i'll have to add that effect to the Disruptor ones. Expect a patch soon.
Swanky 2019 年 8 月 10 日 上午 10:57 
Great idea. I would like to know whether this was compatible with PGO (as Lebowskichild also asked) and if it was compatible with Flashbang blinds WOTC.