Sid Meier's Civilization V

Sid Meier's Civilization V

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Multiplayer Rebalance, Restructure, and Flavor
   
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41.613 MB
2019 年 8 月 4 日 下午 8:54
3 月 8 日 下午 5:14
118 项改动说明 ( 查看 )

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Multiplayer Rebalance, Restructure, and Flavor

在 Evolian 的 1 个合集中
Multiplayer RRF Collection
5 件物品
描述
Version 18.1 - New Earth

CONTINUOUSLY UPDATED!

Makes several balance changes that affect the game, such as moving Infantry to Ballistics, slowing down late game research, disabling the purchasing of nukes, and more.

I recommend you check out the full change log[docs.google.com].

Originally made for use to play with MPPatch in Multiplayer, but can be used in single player if you like it I suppose. Some AI functionality not implemented.


NOTE:
This is a DLL mod and replaces several UI panels. It should be the primary mod used for a multiplayer game.

This mod includes one of my other mods, Formation and Ambush Fix. While enabling both won't cause any harm, you can just enable this mod by itself for the same effect.

This mod includes one of my other mods, Doctrine. Only this mod should be enabled for things to work properly.


SPECIAL THANKS:
Kyte, Lockstep, Leugi and kaspergm for Dynamic Culture Overview

TofuSojo for Trading Posts Grow Into Towns

Barathor and HungryForFood for More Luxuries and Even More Resources for Vox Populi

foxre for the logo
热门讨论 查看全部(1)
0
2019 年 8 月 4 日 下午 9:51
Slingers
foxre
52 条留言
SCP-000 2023 年 8 月 30 日 下午 11:28 
Hey thanks for the info! if you wanna keep the higher grind for mil doctrine high ,thats okay too, but yeah it may be a bit too much!
Evolian  [作者] 2023 年 8 月 30 日 下午 2:58 
@Pvt. Parts - I increased the number of doctrine points required for higher levels. Maybe I went a little overboard. I've reduced them now
SCP-000 2023 年 8 月 29 日 下午 10:26 
idk if its from other mods that also changes policies or UI but now doctire seems to be stuck or the grind is far longer than previous updates, i cant tell from where but wheneven i put in 2 or 3 general to up points doctrine it would give me any for choosing MD, only once or twice and then it stopped and wont accumulate doctrine points.

Look into it maybe
Evolian  [作者] 2023 年 8 月 29 日 上午 9:12 
Sploosh 2023 年 8 月 29 日 上午 4:20 
Are you able to make a doctrine multiplayer standalone mod?
Cheers
SCP-000 2023 年 2 月 18 日 上午 7:07 
Seeing these updates that kept coming annually-ish, you really do have a nack for the game that have long been stagnant, well done you, youre awesome, thats all I gotta say
Bonder (Bender) 2022 年 6 月 1 日 上午 10:54 
The next time I played the policies did show. not sure why they were not showing previously.
Evolian  [作者] 2022 年 6 月 1 日 上午 10:20 
@The DevoMiezer - That is odd. I've tried HR&R with other additional civilization mods and it works on my end, I cannot reproduce your error. Are you using EUI or a mod that changes policies?
Bonder (Bender) 2022 年 6 月 1 日 上午 9:30 
Something I did not notice yesterday was the policies were default, not the policies of your mod.

Here are two errors. the first occurs when opening the policy window, the second occurs attempting to open the culture overview.

[157071.703] Runtime Error: C:\Users\Bonder\Documents\My Games\Sid Meier's Civilization 5\MODS\House Rules and Rebalance (v 13)\CultureOverview.lua:642: attempt to perform arithmetic on field '?' (a nil value)
[157072.937] SocialPolicyPopup: In UpdateDisplay()
Evolian  [作者] 2022 年 5 月 31 日 下午 8:55 
@The DevoMiezer - The culture overview should open at any stage of the game. Do you happen to have the Dynamic Culture Overview mod? If so, maybe try disabling it since I already include it in this mod (although I don't think this would really be an issue). If that doesn't work or is not applicable, could you see if you can find the error in the logs like you did before?