安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Also, the card "Nightshade's Flame" is not increasing Heat.
- Non-conformity in capitalization of Block? (Need to check base game cards.)
- Sublimated Flame may not always heal properly.
- Flame Wall is not removing Heat.
- Single Out is not giving the correct stack of Vulnerable.
And the other feedback so far:
- Lack of access to block makes Act 2 difficult, may need to make it easier to get the U/R block cards or buff healing cards.
Let me know if there is anything else, and I'll take a look. I don't know how much more of this mod I'll make in the near future, but bug fixes and balance tweaks shouldn't be too difficult for me to handle.
At any rate, I've refactored the card names to be the actual names of the cards. If I can remember how to upload an update, I'll try to get that version up so that bug tracking is easier.
(As for the card IDs, I had originally put them as numbers because the names were in flux and I didn't think it would be easy to rename the files. But as long as IntelliJ's refactoring works well for card classes, I suppose I can rename the classes to something easier to read.)
Act 2 is very rough, however, if you cannot get enough Block quick enough.