Space Engineers

Space Engineers

341 个评价
MCRN RailGun VX-12 Foehammer - MP!!!
   
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Type: Mod
Mod category: Block, Script
文件大小
发表于
更新日期
14.011 MB
2019 年 8 月 3 日 上午 11:08
2023 年 2 月 24 日 下午 6:01
10 项改动说明 ( 查看 )

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MCRN RailGun VX-12 Foehammer - MP!!!

在 nukeguard 的 1 个合集中
Ntech Mods Weapons - Weapon Core
7 件物品
描述
VX-12 Foehammer Turreted Ultra-Heavy railgun.

Though powerful, railguns are used almost exclusively in CQB (close quarter battles) because while the round is quite fast, it is unguided and can be dodged fairly easily at longer ranges.




Azimuth
-90 to +90
Elevation
0 to +70
Max Range
3 km
Ammo Type
Rail Spike
DPS
10,000
RoF
5 / min
Trajectile Speed
5km/s
Power Req.
300MW
Heat Gen per shot
1083
Heat Dissipation
500
Min. Target Size
20m Dia.
Overheat RoF decrease
+80% heat
limit per grid
2
footprint
7.5m x 30m x 5m

Required mod for this to function is

WeaponCore



Addendum to disclaimer, please excuse the lack of physics for the majority of the rails, this is a keen issue for subparts and they have no physics, there is an option to add them, but is resource heavy and performance killing.

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Hope you all enjoy this mod, and if you like this one please check out My Workshop.
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198 条留言
Vas 11 月 12 日 上午 1:30 
Maybe I'm thinking of an older mod that had a gun similar to this that had 50KM range. I think this should have that range too. If you want to shoot a target thats 50KM away, you better do the math and hope they don't see it coming. :P At 3KM range, I'm certainly not gonna use it. xD 10KM, -maybe-.

I was thinking of something similar to orbital bombardment or just long range sniping of enemy station grids. But anyway. I feel the projectile range is just too short. Maybe effective range for in combat of 3KM but the projectile should live for 50KM or more. I mean, what if you miss while shooting towards your own base! :O Whoops!
Vas 2024 年 5 月 4 日 下午 6:19 
I mean the projectile, not the automatic targeting. If it even has that.
nukeguard  [作者] 2024 年 5 月 4 日 上午 9:21 
no, not 50km
Vas 2024 年 5 月 3 日 下午 4:48 
Didn't this used to have more range? I thought it was once with a range of 50km.

Also I think the description is wrong. Railguns aren't used for close quarter combat, they are used for heavy hitting of slow moving or stationary targets. With extreme power behind them, they can penetrate just about anything. As you see in The Expanse, railguns are used to target the Martian retaliation system on all corners of the solar system.
nukeguard  [作者] 2024 年 1 月 7 日 下午 2:43 
well, should not fire continuously after target destroyed, but is your target completely destroyed? It will shoot all functional blocks until dead.
.png 2024 年 1 月 7 日 上午 11:12 
its a feature. Not a bug.
ATF_Coldblooded Carebear || 2023 年 8 月 26 日 下午 11:58 
quick quetion when the guns keep firing at the last know location of the enemy even when it no long present and the only way i can stop them is to turn them off and back on to reset them to standby mode ... is that normal of it a bug??
nukeguard  [作者] 2023 年 5 月 28 日 上午 10:02 
it's weapon core, if it's doing that, then all of the weapons would be doing that, you sure it's not just loading the ammo in and the volume is going up?
Jimbodiah 2023 年 5 月 28 日 上午 8:26 
Keeps consuming ammo when turned on even if there is nothing to shoot at and it is not aiming/shooting.
brandonmoran1999 2023 年 4 月 9 日 上午 5:27 
why tho, why it slow rail guns magneticly repell objects that shoukld be faster than any thruster

thrusters are slower in space due to the fact they push to move and have nothing to push off in space so your speed is like wagin g your arms to move on a skateboard without using feet to push off floor

while a magnetic field works perfectly in space and would prepell a object faster than u could turn on yoir engin in space

while lasers blood in dust wich fills space

plasma disperces to match the space it has due to space being empty plasma would never hit a target

railguns are the most realistic space weapon and only weapon that could get any range in space while maintaining acuracy