安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题





















If so, I was wondering if you ever considered making any crew pods. Say, a command pod (I imagine open interior, couple of command cockpits with a bunch of lcd's on the walls, sleeping/living quarters pod, maybe an 'automated functions' pod where all the programming blocks could be that power the command pod/crew lcd's (oxy levels, etc), a life support pod, etc..
That way one could set them up with even more pods than what you have and make a mobile station for longer ops away from one's main base, all by using your pod/module system. (and not require the Atlas (or your other pod-friendly craft) to even be on-site..
I really enjoy your items, sadly I noticed I'm the last to post on them, 2 years ago - Really brilliant design and even though "dated" only by age, still 100% usable.
https://cdn.discordapp.com/attachments/305123065321488385/652182509140049990/airlock.JPG