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Also a big number of players dont seem to know or care about the mechanics of FPs or SCs and dont mind get you killed just to get the kill.
So i'd really like to keep staying alone as an option.
Your mods probably not made for the ones like me - which is fine !
It's obviously not going to work for every server and situation, but for a "private" server I play on with my friends, it's perfect. We had quite a few issues with players who tried to solo waves before this. In easier difficulties they made the waves take forever, and in suicidal they end up dying.
@|H|H| Fr3ddi3 they get kicked. Actually, had this kind of situation yesterday during suicidal farm run. We tried to tell him to get to the camp spot, but he went to the trader. Got kicked, joined back in, we gave him money and rest was just fine. There's about 99% chance he would have died anyway, so nothing of value was lost.
Of course there's going to be some false positives, but they're rare and usually get fixed before kick. You can also disable the kick function, increase the time or distance or set a higher wave limit. By default it has 20 seconds wait time before anything happens, warning at 60 and kick at 100.
Overall it has been more positive for my friends and I than negative. The case above is the first false positive kick so far. To quote my friend: "im a lot less tilted since you made the mod"
Players who end up left behind at a trader for whatever reason (eg, died last round and it's a far trader so they can't make the return trip), where do they fit into all this. I'd rather that person try and hold up somewhere they can survive rather than try and traverse the map with live zeds in play.
After all them dying just means more money wasted and 1 less person to kill their share of zeds, same result if they get kicked.
I guess what i'm trying to get at is I feel this sort of mod should have a grace period, simply cause shit happens.
Though as I said I got no skin in this game, it's interesting none the less.