Left 4 Dead 2

Left 4 Dead 2

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Mewtwo Shiny Variant (Coach)
   
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Survivors: Survivors, Coach
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57.326 MB
2019 年 7 月 22 日 下午 2:29
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Mewtwo Shiny Variant (Coach)

在 XD001 的 1 个合集中
XD001's Left 4 Dead 2 Modifications
152 件物品
描述
Jupiter is the original creator of this Pokemon mod, and with their permission, I've been allowed to upload this reskin. This particular one is based on Mewtwo's shiny form and is for Coach.

Here is the description of the original mod by Jupiter:
Being a stranger in a dimension that doesn't belong to him, Mewtwo wasn't surprised when his psychic abilities failed him. Nevertheless, he has plenty in terms of combat ability to make up for it. Which is good, because this world is not a place where the defenseless live very long. While wandering around, he finds a group of survivors who are willing to fight with them and joins them in their journey to safety. Even though they have his back and will care for him, he can sense their mistrust. They seem distant and have no desire to learn anything of him. Mewtwo wouldn't have it any other way.

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I think making survivor mods is my new favorite past time.

This mod was a request made by the ever-patient and supportive FeReise!

Big Pokemon for a big man (Coach)

****UPDATE****He now has a normal map and a layer of phong! Now he doesn't look so flat

My fifth mod and my first request! I believe this is the first time the SSBU version of Mewtwo has seen the Source engine. How exciting! Let's give him a warm welcome! Boy, this one was a journey. As if the awkward anatomy wasn't enough, this was my first time pulling a model that is not originally from the Source engine. There was a lot to learn and a lot to scream about!

Please let me know of any comments,suggestions, criticisms, concerns, etc.!


***FEATURES***
-The highest-poly model of Mewtwo the Source engine has ever seen
-Custom proportions: He's 6'7 and there's a lot of attitude crammed in there
-Eye tracking
-Custom item attachments #grenadesonback
-One long, flowing, graceful tail
- Custom viewmodel hands (I tried my best)
- Lobby icon
- HUD icon
-Incap icon

0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000

KNOWN ISSUES

Do I even need to tell you how much clipping that tail will cause?

When incapacitated, he's partially dug into the ground.

Believe it or not, the survivor's animation sets don't like it when the character's legs bend BACKWARDS. Don't be surprised if the model rips some at the knees and ankles. ESPECIALLY if he crouches.

Occasionally, his arms might spazz out while running. This is seen if he's only holding one pistol or certain primary weapons. To my knowledge, this is the nature of Coach's animations. Nothing I do can fix this (Well, I could swap the animations, but then you can't use this online).

I tried my best to fit the guns in his hands.

His viewmodel hands were a serious challenge. It's a miracle they even look like THAT. They are shrunken to human size and I manually went in and scaled down those bulbs on his fingertips to make the viewmodel as unobtrusive as possible. I also did some re-rigging to the fingers so that the hands don't look dumb because they're two fingers short. What I'm trying to say is the hands look kinda dumb.

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CREDITS

Big thanks to user Ziella at theVGresource for such an excellent rip of this model! If you see this, please let me know if you have an issue with me posting this!

MrFunreal for his gorgeous UI prefabs

Nintendo for the model and making the character exist

FeReise for the idea and support

And me for porting, rigging, UI, animation fixing, texture fixing, getting frustrated, making dumb mistakes, getting stuck for extended periods of time, etc.

1 条留言
[ FCB ] Fernan El Crack 2020 年 3 月 18 日 上午 11:35 
cool!!!