Killing Floor

Killing Floor

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Patriarch Health
   
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标签: Mutator, UI, 多人游戏
文件大小
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更新日期
12.117 KB
2019 年 7 月 22 日 下午 2:18
2019 年 8 月 5 日 下午 12:05
6 项改动说明 ( 查看 )

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Patriarch Health

描述
Description
This mutator displays the current/starting and/or ending health of Patriarch.

Very similar to Phada's Patriarch HP left mutator, except this one can show the current/starting health, supports multiple Patriarchs and is more compatible with weird maps.

The class name is: PatriarchHealth.PatriarchHealth


Perk progression
Not whitelisted. This will disable perk progression on listen servers, on dedicated it works fine.


Config
You can find the settings from PatriarchHealth.ini in system folder.
  • bBroadcastCurrentHealth
    When enabled, CurrentHealthMessage will be broadcast to everyone once every UpdateFrequency.

  • bBroadcastHealthLeft
    When enabled, HealthLeftMessage will be broadcast to everyone when the squad wipes out.

  • PatriarchText
    Shown in front of the entry text.

  • EntryText
    Entry text. %health% gets replaced with current health, %maxhealth% gets replaced with maximum health and %percentage% gets replaced with percentage.

  • UpdateFrequency
    How often should the mutator check the Patriarch's health/wave status.

  • ThousandsSeparator
    Thousands separator is used to chop large numbers into more readable bits.

  • NumberColour & TextColour
    Number & text colours.


Credits
Credit to Essence for optimization suggestion!


External link
https://github.com/Dazuzi/kf1-patriarch-health
6 条留言
Hashable 2022 年 7 月 31 日 下午 6:40 
It would be neat to do it as an ASCII progress bar, like (==========), (=====_____), (=__________) instead of a number.

I guess we'd have to play with the font to see what looks nice
Dazuz  [作者] 2019 年 9 月 15 日 上午 3:25 
If used with listen server, it will disable achievements for the host. If used with dedicated server, achievements are fully enabled.
JuanWick 2019 年 9 月 14 日 下午 2:50 
This mod disable achievements?
Dazuz  [作者] 2019 年 7 月 23 日 下午 1:33 
Thanks for the suggestion! Made it use CheckEndGame and did some other little things.
Essence 2019 年 7 月 23 日 上午 7:54 
I would use custom GameRules, function CheckEndGame.
In order to optimize mutator.
Using a timer isn't always desirable.
Twinkle#Shinedown 2019 年 7 月 23 日 上午 3:30 
good job,thx