武装突袭3

武装突袭3

85 个评价
Bricks and Bones (SP/Coop 08)
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Zeus
Scenario Type: Infantry, Vehicles
Scenario Map: Malden 2035
Meta: Dependency
标签: Tag Review
文件大小
发表于
更新日期
1.097 MB
2019 年 7 月 22 日 上午 10:18
2019 年 8 月 3 日 上午 3:14
7 项改动说明 ( 查看 )

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Bricks and Bones (SP/Coop 08)

在 Variable 的 1 个合集中
Good Coop Missions - Hardcore
556 件物品
描述
Overview
A CSAT team has taken over an old WW2 bunker and uses it to control the road between La Pessagne and Lavalle. Civilians have reported that the troops there have been firing sporadically on civilian vehicles, they must find it amusing.

Your Mission
Command wants your team to teach these dogs a lesson. Move in and terminate every single CSAT soldier in and around the bunker.
If you manage to aquire Anti-Tank weapons, command wants your team to take advantage of your advanced position to locate and destroy a Varsuk tank that supports CSAT operations in the Arudy-Goisse sector. We don't have the exact location of the tank, but our newly acquired American cellphone interception device intercepted a call by a rather chatty CSAT guard in the area that informed his friend in Dourdan that their patrol vehicle has malfunctioned, and that a CSAT support helicopter is scheduled to airlift it during the night. Maybe you could use that to locate the tank's position.

Features
  • Infantry CQB action
  • Guerrilla tactics
  • Utilize inferior weapons and limited ammo against a superior enemy
  • Three Zeus slots (optional)
  • ACE compatible
  • Dedicated server compatible

Credits
  • Mission by Variable
  • Thanks to Stagwine, Varanon and Alwarren for their kind editing support for a novice mission maker.
  • If you want to play missions like that in coop you are welcome to join the CiA coop nights! [ciahome.net]
31 条留言
marco.toppy 9 月 25 日 上午 10:23 
Ok so Arma3 spawning was bad and unfair jijijiji :steammocking::steamsad:
Variable  [作者] 9 月 25 日 上午 5:20 
Thanks Marco, I'm glad you liked it. This mission doesn't have spawning enemies simply because I didn't know how to do it. If I remember correctly I designed it so it's possible to shoot the AT and bug out without dealing with the patrolling enemies.
marco.toppy 9 月 20 日 下午 2:15 
Good mission and nice ambient and history but too many enemies especially on destroy tank task (i was try 10 time for to complete this task because the enemies was spawn after that i fire to tank with AT launcher and the enemies show to back side of me and masacre me. When i walk in the zone back of me there arent enemies. You could design task with enemies spawn when i go to the zone for that i looking for the AT launcher fire position as well where thre arent enemies obviusly). Thanks for ytour job. :steamfacepalm::steamsad::steamsalty:
Liberty_Valance 2021 年 5 月 18 日 下午 12:47 
Second time even better
Liberty_Valance 2020 年 1 月 3 日 上午 8:30 
Very good; thanks. Difficult without personal arsenal
Variable  [作者] 2019 年 12 月 29 日 上午 10:45 
Excellent! Glad you enjoyed it. That's exactly what I wanted you to face: feel what it's like for a poorly equipped force to fight a technologically advanced enemy.
CZERNOBYL10[PL] 2019 年 12 月 28 日 下午 8:02 
Ciekawa misja, dość trudno zlikwidować przeciwnika bez gogli noktowizyjnych. Dałem radę.:NATO:
hazardrisk 2019 年 10 月 1 日 下午 1:58 
Oh thank you, learning new things every day :d letting the ai place the claymore doesnt work with ace 3 mod tho, but without ace it just works fine.
Variable  [作者] 2019 年 10 月 1 日 上午 11:09 
Select him (he's number 4 in your team I think, so press F4), press 6, and then, depending on what you want him to do select - "access subbordinate inventory" or "place Claymore"
hazardrisk 2019 年 9 月 30 日 下午 3:55 
Oh, how do you do that?