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- Base spec related to tribes (Blood god & Conflux) will now allow to recruit tribe troops from the start of the game
- I will have to add the 4 other tribes as baseline spec- Miracle court, Kukulcan, Arachna, Wildkeepers
- Tribe units will require traditional military upgrades to be produced; this will help AI using them a bit more
- Big, big item rebalance & additions (full rework + many many new items, with a good chunk related to Tribes that you can get only by clearing a tribe set)
We did make a gentleman-rule that no human player heroes or leaders are allowed to take the Ghoul Curse ability, as it "produces" high level troops faster than all our cities can build them (see the old comments below). With this small correction all the 10 Ayalin-expansions combined makes for a valuable life extension of AoW3.
A continued big thank you for lots of fun gaming nights in that regard!
Sorry @Ayalin - missed your question from July :)
No - the Fallen Prince + Wraith is nice, but certainly no gamebreaker.
We are still playing without Necromancers though (restarting games where one of us randomly draws one), due to the power of Ghoul curse - see earlier dialogue, below..
Incarnation of despair is super powerful.
But my concern is the metamorphosed hero can gain experience over the hero level limitation rule