Garry's Mod

Garry's Mod

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ttt temple of derp2
   
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素材类型: 插件
插件类型: 地图
插件标签: 快乐, 风景
文件大小
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更新日期
7.200 MB
2019 年 7 月 14 日 下午 7:47
2019 年 11 月 16 日 下午 2:47
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ttt temple of derp2

描述
Medium size Trouble in Terrorist Town map with a lot of open space, random weapon and ammo spawns.

features include:
-traitor tester

** traitor trap with zombies doesn't work :( will fix ... eventually**
2 条留言
Spaazington  [作者] 2019 年 11 月 16 日 下午 7:12 
I added that in my new update thanks. And if anyone is reading this, you can let me know what you like or don't like about the map or the new changes just don't expect a speedy reply
Karate Walrus 2019 年 9 月 5 日 下午 2:48 
hey you can get the little zombie dudes to automatically start moving up to where the players are and attack them via an aiscripted_schedule entity without ever having to actually see a player first to get them started. It can be set to trigger by the traitor button.

name = whatever
Target NPC = npc_fastzombie*
Search Radius = 0
All in radius = No
AI state to set = Set state to ALERT
Schedule to run = Set enemy to Goal Entity AND Run to Goal
Goal entity = !player

The traitor button would have output
OnPressed whatever StartSchedule 0 yes



You can also have the fastzombies have an output that says
OnLostEnemy whatever StartSchedule 15 no

That would make it so that if a fastzombie can't find someone and gives up then it'll sniff around for 15 seconds before reaquiring, and then it'll tell all other zombies the players it found via the scriptedschedule. Anywhere there a player is touching a noded path the zombies will find them again.