安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Hope this helps! ❤️
- Loot dropping from cave quakes should no longer auto-stack or -pickup, until it is laying safely on the ground, so they don't stack into stacks that then might get destroyed by hitting the ground.
- Possibly also fixed a crash that could occur when slaying "mechanisms" in caves.
PLEASE let me know of ANY odd behavior you experience with the mod, as this is quite a drastic change in timings and the inner working of the mod!!!
Hope you all have a wonderful weekend <3
If you would be so kind as to tell me your setup and summarize how you're getting to the point that it happens, it would be extremely helpful. I start a server with caves and my mod on with World Drop Auto Stack enabled, find a way down to the caves, warp to where the mechanisms are, and slay them. I get gears and other things, and no crashes.
If you have a Player.log file and a server log file that were generated from a session where it crashed, it would also be incredibly helpful in tracking this down.
It would help all the almost 300K players using the mod :D
I wish you a happy day <3