边缘世界 RimWorld

边缘世界 RimWorld

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Tier 2 Temperature
   
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Mod, 1.0, 1.1, 1.2, 1.3
文件大小
发表于
更新日期
2.844 MB
2019 年 7 月 9 日 下午 10:54
2021 年 7 月 25 日 下午 6:40
10 项改动说明 ( 查看 )

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Tier 2 Temperature

在 NECEROS 的 3 个合集中
Immersion+ (1.2)
357 件物品
Vanilla+ (1.1)
196 件物品
The NECEROS Collection
58 件物品
描述
Adds a second tier of technology to help manage your colony's temperature. Adds one research project required to access the advanced temperature control units (and one more project for the spacer tech.)

Add it to a current save, or with other mods. Won't conflict.


Sorry, but I'm no longer maintaining my mods. Maybe in the future
Please note 99% of my mods are MIT licensed, meaning you can do whatever you want with it with the requirement of crediting me.


Industrial Buildings
Furnace
Power usage: 280
Reinstallable: Yes
Three times as powerful as a heater

Standing Air Conditioner
Power usage: 380
Reinstallable: Yes
Three times as powerful as a cooler

Air conditioner
Power usage: 300
Reinstallable: No, goes into wall
Three times as powerful as a cooler


Spacer Buildings
Spacer Heater
Power usage: 1024
Reinstallable: No
Extremely powerful heating capabilities. Compatible with Save Our Ship 2.

Spacer Chiller
Power usage: 1024
Reinstallable: No
Extremely powerful cooling capabilities.



https://github.com/Neceros/Tier-2-temperature





Now what?
Get help, Ask questions, Give suggestions:
[discord.gg]

Check out some mods:


Help keep our projects going:
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[www.paypal.com]
54 条留言
Nay 2022 年 11 月 13 日 上午 11:51 
the standing air conditionner doesnt work, it fills the log with an error message " Exception ticking StandingAirConditioner273217 (at (201, 0, 90)): System.FieldAccessException: Field `RimWorld.CompProperties_Power:basePowerConsumption' is inaccessible from method `RimWorld.Building_StandingAirConditioner:TickRare ()'

at Verse.TickList.Tick () [0x0016b] in <1ea541f48818430abd724fc665f76dc4>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
"
Strachi 2022 年 10 月 29 日 下午 12:07 
@Bordon @kampftotze @SpookyBlush
I updated it to 1.4: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2881626861
Bordon 2022 年 10 月 28 日 上午 9:19 
these are times
kampfkotze 2022 年 10 月 27 日 上午 5:29 
Need 1.4 :steamsad:
SpookyBlush 2022 年 10 月 25 日 下午 2:28 
Will this mod be updated to 1.4?
Cpt. Rogers 2022 年 8 月 7 日 上午 11:20 
Does this mod currently work with Multiplayer?
Bic Boy 2021 年 8 月 16 日 下午 12:36 
ayyyyy
NECEROS  [作者] 2021 年 7 月 25 日 下午 6:41 
Thanks to Brentor the mod has been updated.
Brentor 2021 年 7 月 25 日 下午 4:36 
Oh nevermind, I did it! After moving the 1.2 DLL to a "1.2" subfolder, I had to add a looadFolders.xml.

Download the fixed version here!
https://drive.google.com/file/d/1yPDBcZPaq2ViZpafhSttZr_L6VqMk9my/view?usp=sharing
Brentor 2021 年 7 月 25 日 下午 3:55 
@NECEROS I figured out that you based the code on the base game's Heater building, and I found the line of code to change but even though the code builds fine, I've removed the old version of the mod, and removed the old building from my savegame, I still get a similar error as I had before after I build a new standing air conditioner:
-------
Exception ticking StandingAirConditioner279731 (at (187, 0, 187)): System.TypeLoadException: Could not resolve type with token 0100001b (from typeref, class/assembly Verse.RoomGroup, Assembly-CSharp, Version=1.0.7087.21809, Culture=neutral, PublicKeyToken=null)
at Verse.TickList.Tick ()...
------------
Is there some trick to getting the game to forget the old mod? Or do I really need to start a whole new game?