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s it possible to make this a starting option?
I'm assuming there may be a possible mod conflict interfering, or it's possible I overlooked something specific to drones.
I'll see if I can get a functioning text editor running again so I can work on this, and try to take a closer look. No promises though, my energy has been in the hole these days and I don't have a lot of motivation to do mod work anymore.
Could be some sort of mod conflict if you're running other mods. If it happens again you can give me your mod list and I can try to track down where the conflict is happening.
If I find the Projector in a nanofab again I can do some further testing. I would love to hear that the interaction was a random fluke caused by some other thing going on, and that Projectors are safe to use. I tend to use a very quiet, calculated playstyle, and Projectors would be a good fit for that.
It makes sense to me that guards would notice a projector thrown in their vision, and is consistent with any other thrown item when using this mod.
If guards are noticing the hologram projector after it's been set up, then please let me know, as that is not intended.
I'll admit, I never found the Hologram Projector to be useful even in a vanilla game so it's not something I really considered with this mod and I do kinda hate that my mod effectively nerfs an already very niche item.
Also, tossing items is hands-down the best gameplay addition I've seen from any mod for this game. It opens up so many new strategies for every playstyle, and makes inventory management so much less punishing.