Orcs Must Die! 2

Orcs Must Die! 2

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Orcs Must Die 2 Revisited (VER 0.50) (OLD)
   
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2019 年 7 月 8 日 上午 12:10
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Orcs Must Die 2 Revisited (VER 0.50) (OLD)

描述
You know the drill by now, this version is no longer supported, go get the newer one! Leaving a link for it down here.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1808304586

The aim for this mod as many others, is to retouch the main levels and give them a bump not only in difficulty, but also spicing them up with some new custom variations of enemies.

So far, changes have been made to:

Changelog
0.10:
First release of the mod
The Edge (1/5 Difficulty)
The Tunnels (3/5 Difficulty)
The Chasm (2.5/5 Difficulty)

3 New Custom Mobs

The tough Small and Chain, a weaker version of the Ball and Chain mob.
The deadly Elemental King, a new tier onto the elementals that spawns 2 Elemental Lords upon death.
The fast and annoying Kobold Sprinter, this one is a big Kobold that will still sprint for the rift and will have to catch your attention cause simple traps won't stop his extra toughness.

0.20:
New Levels redone:
The Crossing (4.0/5 Difficulty)
Big Balleys (4.5/5 Difficulty)

2 New Custom Mobs
The really (REALLY) annoying Orc Snipers, they'll shot you from very far away with deadly accuracy and damage.
The destructive Kobold Detonators, they are faster and take a bit more punishment than your normal sappers, also, their explosion radius is bigger, and they tend to aim more for your barricades, but be careful they don't aim for you as well.


0.30:
Some of the new mobs got retouched and a makeover, making them stand out more from their counterparts (I couldn't do it for all sadly due to texture bugs)

New Level redone:
Hidden Gulch (4/5 Difficulty)

New Custom Mobs
The Vomit Fat Bats (I'm bad at names), are a chunky piece of flying tough meat, that will disrupt you and the area with poison and force your attention on them.
The Fire Children always come in packs, be sure not to stay still next to them or they'll erase you quicker than you can say "WHY ARE THERE SO MANY OF THESE DAMN FLYERS".

0.50:
New Level redone:
Precipice (5/5 Difficulty, also the danger of lower framerates on very low end pc's)

New Custom Mob
The dreaded experimental Mountain Trollgre. A weird mutation between an Ogre and (be surprised) a Troll. With all the advantages and less disadvantages. Really tough to kill, and also regens health.

Rebalanced weapons
Autoballista: Fire rate increased, upgrades made better
Bear Trap: Cost halved
Boulder Chute: Frequency of use and damage increased
Spike Trap: Firerate and damage halved
Ice Vent: Cost lowered by 50
Steam Trap: Steam duration increased
Berserker Trinket: Damage dealt increased, health threshold upped to 40%, active is a few seconds longer
Defense Trinket: Active duration halved, cooldown lowered by 66%
Bone Amulet: Golem health drain lowered by 25%, Golem attack slightly buffed, Primary cost lowered by 20%
Poly Ring: Ogres health increased
Jar of Ghosts: Spectral Image lasts much longer, but has a longer cooldown
Teleportation Ring: Costs less mana
Ceiling Darts: Damage increased, unique upgrades chances slightly increased
Dwarf Grenadier: Slightly buffed damage
(These still need some testing probably, I haven't done enough on them, if you feel as if they are either too strong or are still too weak leave a comment down below.)


All of these levels each have a custom mob into them, giving each one a theme of some sorts. The waves are not super clogged with monsters and it's not impossible, just a fun and different experience. Hope you guys like it, leave a comment if you suggest any changes or stuff that I should add!
3 条留言
Turret 846 2024 年 5 月 15 日 下午 7:53 
Do you play Wobbly Life? :WL_Wave::WL_Happy:
Topo Chico 2019 年 8 月 8 日 上午 4:59 
0000000000000000000000
Matijas  [作者] 2019 年 7 月 18 日 下午 5:44 
In case you missed it from up there, new version is up.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1808304586