安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









i.e. if a Runner's base speed is 6, is Runner Speed +6 / Runner Speed Multiplier 1x produce the same effects as Runner Speed +0 / Runner Speed multiplier 2x?
And what does a negative multiplier even mean?
That's the way Chester has always moved. He's always been a hopper. It just isn't that obvious until you crank up his movement speed.
Secondly, there's a config menu. You can adjust the movement speed of hoppers seperately from the movement speed of runners/walkers.
It also means that enemies are kited along after you for MUCH longer than usual. Especially hounds are like to follow longer since they keep getting to take a chunk out of him.
Long story short, I'd rather deal with a slow follower than a bouncing, dead one.
I had a recruited pig then full moon, and he went after me with SUPER SPEED still on ...
another case happened when I killed a spider queen, another spider was heading to kill me... I looted & equipped the spider hat, then that spider became super quick, I removed the hat & the spider became aggressive again but was still moving super quick.
Not sure if it's a bug in my game or whatnot though