War for the Overworld

War for the Overworld

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Cavernous
   
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Game Modes: My Pet Dungeon
Number of Players: 3 Player
文件大小
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8.256 MB
2019 年 7 月 5 日 下午 11:05
2019 年 7 月 5 日 下午 11:45
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Cavernous

描述
Explore the caverns.
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1
2020 年 9 月 29 日 上午 3:37
Seeking Help
silnith
7 条留言
silnith  [作者] 2020 年 9 月 29 日 上午 10:34 
Why would possession doors interact with a core?
wiimeiser 2020 年 9 月 29 日 上午 3:38 
I believe the problem might be related to stacking Possession Doors and having a core behind them, but that's my best guess...
Green.Sliche 2019 年 7 月 13 日 下午 6:34 
If that doesn't work, reduce the number of units on the map. Also make sure that AI players have access to their cores ( aka there's direct path ).
silnith  [作者] 2019 年 7 月 13 日 下午 1:49 
Tried both of those, thanks though.
Green.Sliche 2019 年 7 月 13 日 上午 8:44 
If you used scripts, you could try disabling them and loading map as it is. If you haven't used any scripts, then it's likely map got somehow corrupted. You can try importing your own map and exporting a new copy.
Kongdej 2019 年 7 月 8 日 上午 5:44 
First test says I can make it not lock up by removing the ai players, my presumption being some script doesn't see the difference between the underlords. Disabling the AI on both enemy underlords via scripts did nothing. I don't know how to fix it though, sorry ^.^
silnith  [作者] 2019 年 7 月 6 日 下午 5:03 
I spent a few days editing and testing this thing, then decided it was close enough to "done" to try publishing it. It worked fine while I was editing and testing it, but the published one locks up the game almost immediately. If anybody can explain to me why and how to fix it, I'll buy you a bag of cookies.