Cities: Skylines

Cities: Skylines

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LRT Tram Tracks Sngl - no Fences
   
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Assets: Road
文件大小
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36.531 MB
2019 年 6 月 30 日 上午 6:02
2023 年 2 月 24 日 上午 10:02
10 项改动说明 ( 查看 )
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LRT Tram Tracks Sngl - no Fences

在 clus 的 3 个合集中
LRT - Tram - Network
65 件物品
Clus´s networks
115 件物品
ex - Vanilla (-only) Networks with additional AN support
59 件物品
描述


Hello all together !

This network is (kind of) a complete overhaul of the tram network. Its called "LRT - trams".
You can find all related networks/assets in the collection above.

This wasn´t my first network, but in order to keep everything in balance, I had to incorporate the same mistakes in to this as I did it with the first versions. These mistakes cant be fixed anymore, kind of. ;) I could fix them, but I dont want to mess with everything thats already built with these tracks.


  • all elevations
  • rendered tunnels
  • different track meshes
  • this version (sadly) has props included
  • speed 80 km/h
  • version without fences next to the tracks

  • bridge elevation has sound barriers (and reduced noice emissions)



  • now with Adaptive Network Mod (by Kian Zarrin) support
  • AN - tracks
  • now with modified version of Vanilla Rails ! (see Pic below)
  • new thumbs
  • this road will still work without AN !



Issues and walkarrounds
  • Connections between the vanilla or any other tram network are possible, but they will produce
    at least a hole between the connecting segments. (not "fixable" in vanilla)
  • --> Fix: start your tracks connected to roads
  • transitions to elevated segments are not the best looking ones, but with some additional
    coverage they should look totally ok. ;)



  • LRT - Tram - Prop Pack

The network will (of course) work without these dependencies,
but I suggest to use them all in oder to have the full package. ;)


As always ;)

Loading Screen Mod - created by thale5, fixed and updated by Klyte45 and
now maintained and improved by algernon.

  • all (currently) available LRT tracks use the same texture set
  • to use the full potential of this network, I suggest the use of the Adaptive Networks Mod by Kian Zarrin



I´ll add them when they are back ... ;)



If you like this addition to the workshop... and you want more,
you could give it a thumbs up. :) That would be very much appreciated !!! :)

For further questions and comments, issues, suggestions etc., use the comment function below the asset, or contact me via discord.
[discord.gg]
And if you´re interested in buying me a cup of coffee, in order to keep me awake during the long night shifts, you can do that here :)
[paypal.me]


Wíth best regards ... :)



17 条留言
clus  [作者] 2022 年 12 月 18 日 上午 7:54 
@all - AN stable will most likely throw you an error ... AN Alpha works fine.
clus  [作者] 2022 年 12 月 18 日 上午 7:16 
@all hello ! Just a qick FYI, I did update the "base LRT -networks". This was a "huge" update, therefore its most likely that there might be issues, which I havent found yet...
pls report anything you´ll find, which could be an issue. Thanks in advance.
I´ve also put a quick guide together in order to "explain" some added features, usable via the AN mod.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2903094086/
NSFI Gaming 2020 年 4 月 7 日 上午 3:46 
Is it possible this track for both directions?
pufe84 2020 年 3 月 31 日 上午 7:21 
What about stations on 1 way tracks? Is it possible?
clus  [作者] 2020 年 1 月 5 日 上午 2:30 
@ALL

I did an update today. New textures, new catenarys and optimized meshes/textures etc. I hope that everything is still working !!
Maximilian 2019 年 7 月 11 日 上午 10:40 
Sweet!!
clus  [作者] 2019 年 7 月 11 日 上午 8:44 
Yes ... ;)
Maximilian 2019 年 7 月 11 日 上午 4:06 
Clus, are you planning on releasing a section of these tracks that allows stops, like you did for the double tracks?
clus  [作者] 2019 年 7 月 7 日 上午 11:31 
Thank you very much guys !!!! :)
core79 2019 年 7 月 6 日 上午 8:39 
Awesome!