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Thank you for documenting the fix in the comments, added it manually to the mod XML for my install until next update
<tag Name="EmptyTile" Value="*delete" />
<tag Name="FullTile" Value="*delete" />
This should fix the visual issue and keep my tiles from overriding yours.
at XRL.World.Parts.acegiak_Seed.GetPuddle (XRL.World.Cell cell) [0x00002] in C:\Program Files (x86)\Steam\steamapps\workshop\content\333640\1781735549\Seed.cs:49
at XRL.World.Parts.acegiak_Seed.GetPuddle () [0x0000b] in C:\Program Files (x86)\Steam\steamapps\workshop\content\333640\1781735549\Seed.cs:214
at XRL.World.Parts.acegiak_Seed.debugstring () [0x0000e] in C:\Program Files (x86)\Steam\steamapps\workshop\content\333640\1781735549\Seed.cs:439
at XRL.World.Parts.acegiak_Seed.HandleEvent (XRL.World.GetShortDescriptionEvent E) [0x0001e] in C:\Program Files (x86)\Steam\steamapps\workshop\content\333640\1781735549\Seed.cs:513
at XRL.World.GetShortDescriptionEvent.Dispatch (XRL.IEventHandler Handler) [0x0000b] in XRL.World\GetShortDescriptionEvent.cs:54
at XRL.World.GameObject.HandleEventInner (XRL.World.MinEvent E) [0x0007d] in XRL.World\GameObject.cs:13703
...
[snip]
ERROR - Booting game :System.NullReferenceException: Object reference not set to an instance of an object
at XRL.Annals.ImportedFoodorDrink.Generate ()
at HistoryKit.HistoricEntity.ApplyEvent (HistoryKit.HistoricEvent newEvent, System.Int64 year)
at XRL.Annals.QudHistoryFactory.GenerateNewVillage (HistoryKit.History History, System.Int32 Year, System.String Region, System.String BaseFaction, System.Int32 YearOffsetLow, System.Int32 YearOffsetHigh, System.Int32 EventAmount, System.Boolean VillageZero, System.Boolean AllowAbandoned)
at XRL.Annals.QudHistoryFactory.GenerateVillageEraHistory (HistoryKit.History history)
at XRL.CharacterBuilds.Qud.QudSpecificBootHandlersModule.handleBootEvent (System.String id, XRL.XRLGame game, XRL.CharacterBuilds.EmbarkInfo info, System.Object element)
at XRL.CharacterBuilds.EmbarkInfo.fireBootEvent (System.String id, XRL.XRLGame game)
[snip]
ERROR - spice reference milk in <spice.cooking.recipeNames.ingredients.milk.nounPlural.!random> wasn't a node
I'm having a hard time tracking down the source mod(s) of these errors as there isn't a lot of info provided at runtime, but the errors occur during world generation when recipes are generated. It seems like Starapple Valley is the only mod dealing in beer recipes?
MODERROR [Starapple Valley] - System.MissingMemberException: File: file:///C:/Program Files (x86)/Steam/steamapps/workshop/content/333640/1781735549/ObjectBlueprints.xml, Line: 18:94 No XRL.World.Parts.Corpse.InventoryDrop property exists.
MODERROR [Starapple Valley] - System.MissingMemberException: File: file:///C:/Program Files (x86)/Steam/steamapps/workshop/content/333640/1781735549/ObjectBlueprints.xml, Line: 23:73 No XRL.World.Parts.acegiak_Seed.Chance property exists.
MODERROR [Starapple Valley] - System.MissingMemberException: File: file:///C:/Program Files (x86)/Steam/steamapps/workshop/content/333640/1781735549/ObjectBlueprints.xml, Line: 205:80 No XRL.World.Parts.TinkerItem.CanRepair property exists.
Also I've noticed you can try to harvest seeds from sentient plants, which is as amusing as it is pointless