Caves of Qud

Caves of Qud

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Starapple Valley
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Environment: Building
标签:  Farming
文件大小
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更新日期
149.676 KB
2019 年 6 月 26 日 上午 8:26
2024 年 12 月 25 日 上午 4:46
39 项改动说明 ( 查看 )

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Starapple Valley

描述
* Breaking a plant has a chance of dropping that plant's seed.
* Interact with plants to attempt to gather seeds without destroying the plant if you have the Harvestry skill.
* Interact with a seed on the ground to plant it.
* Pour water on a planted seed to water it.
* Check back in on it to make sure it doesn't dry out.
* Watering cans pour water over a multiple spaces.

You can find the code and report issues on this plugin at: https://github.com/acegiak/QudStarappleValley
40 条留言
... 4 月 1 日 上午 10:42 
i was trying to grow an arsplice seed and i swear i was watering it properly but it turned into a wishing tree anyways. what the heck is up with that? is it because i planted it in the salt marsh?
YASD 2 月 26 日 下午 5:31 
@A Blessed Feline
Thank you for documenting the fix in the comments, added it manually to the mod XML for my install until next update
A Blessed Feline 2024 年 12 月 30 日 上午 4:06 
Hello. I have been informed that one of my mods, Feline's Furnishings , appears to be interfering with yours. My mod adds new tiles for the basegame chests for whenever they're full or empty, and since the barrels in your mod are inheriting from the chests, it seems that their tiles are being overridden by mine. There is sadly no way to fix this issue on my end, though there is an easy way to rectify it on yours. All that would need to be done would be to copy the following into the barrel's XML:

<tag Name="EmptyTile" Value="*delete" />
<tag Name="FullTile" Value="*delete" />

This should fix the visual issue and keep my tiles from overriding yours.
Tyrir 2024 年 12 月 21 日 下午 1:44 
NullReferenceException: Object reference not set to an instance of an object
at XRL.World.Parts.acegiak_Seed.GetPuddle (XRL.World.Cell cell) [0x00002] in C:\Program Files (x86)\Steam\steamapps\workshop\content\333640\1781735549\Seed.cs:49
at XRL.World.Parts.acegiak_Seed.GetPuddle () [0x0000b] in C:\Program Files (x86)\Steam\steamapps\workshop\content\333640\1781735549\Seed.cs:214
at XRL.World.Parts.acegiak_Seed.debugstring () [0x0000e] in C:\Program Files (x86)\Steam\steamapps\workshop\content\333640\1781735549\Seed.cs:439
at XRL.World.Parts.acegiak_Seed.HandleEvent (XRL.World.GetShortDescriptionEvent E) [0x0001e] in C:\Program Files (x86)\Steam\steamapps\workshop\content\333640\1781735549\Seed.cs:513
at XRL.World.GetShortDescriptionEvent.Dispatch (XRL.IEventHandler Handler) [0x0000b] in XRL.World\GetShortDescriptionEvent.cs:54
at XRL.World.GameObject.HandleEventInner (XRL.World.MinEvent E) [0x0007d] in XRL.World\GameObject.cs:13703
...
[snip]
Tyrir 2024 年 12 月 21 日 上午 10:07 
Game gets stuck sometimes during world generation:

ERROR - Booting game :System.NullReferenceException: Object reference not set to an instance of an object
at XRL.Annals.ImportedFoodorDrink.Generate ()
at HistoryKit.HistoricEntity.ApplyEvent (HistoryKit.HistoricEvent newEvent, System.Int64 year)
at XRL.Annals.QudHistoryFactory.GenerateNewVillage (HistoryKit.History History, System.Int32 Year, System.String Region, System.String BaseFaction, System.Int32 YearOffsetLow, System.Int32 YearOffsetHigh, System.Int32 EventAmount, System.Boolean VillageZero, System.Boolean AllowAbandoned)
at XRL.Annals.QudHistoryFactory.GenerateVillageEraHistory (HistoryKit.History history)
at XRL.CharacterBuilds.Qud.QudSpecificBootHandlersModule.handleBootEvent (System.String id, XRL.XRLGame game, XRL.CharacterBuilds.EmbarkInfo info, System.Object element)
at XRL.CharacterBuilds.EmbarkInfo.fireBootEvent (System.String id, XRL.XRLGame game)
[snip]
Tyrir 2024 年 12 月 20 日 下午 8:05 
ERROR - spice reference beer in <spice.cooking.recipeNames.ingredients.beer.noun.!random> wasn't a node
ERROR - spice reference milk in <spice.cooking.recipeNames.ingredients.milk.nounPlural.!random> wasn't a node


I'm having a hard time tracking down the source mod(s) of these errors as there isn't a lot of info provided at runtime, but the errors occur during world generation when recipes are generated. It seems like Starapple Valley is the only mod dealing in beer recipes?
Tyrir 2024 年 12 月 19 日 下午 7:09 
MODERROR [Starapple Valley] - System.MissingMemberException: File: file:///C:/Program Files (x86)/Steam/steamapps/workshop/content/333640/1781735549/ObjectBlueprints.xml, Line: 18:77 No XRL.World.Parts.Corpse.BodyDrop property exists.
MODERROR [Starapple Valley] - System.MissingMemberException: File: file:///C:/Program Files (x86)/Steam/steamapps/workshop/content/333640/1781735549/ObjectBlueprints.xml, Line: 18:94 No XRL.World.Parts.Corpse.InventoryDrop property exists.
MODERROR [Starapple Valley] - System.MissingMemberException: File: file:///C:/Program Files (x86)/Steam/steamapps/workshop/content/333640/1781735549/ObjectBlueprints.xml, Line: 23:73 No XRL.World.Parts.acegiak_Seed.Chance property exists.
MODERROR [Starapple Valley] - System.MissingMemberException: File: file:///C:/Program Files (x86)/Steam/steamapps/workshop/content/333640/1781735549/ObjectBlueprints.xml, Line: 205:80 No XRL.World.Parts.TinkerItem.CanRepair property exists.
Acegiak  [作者] 2024 年 12 月 5 日 下午 2:20 
Updated and checked working for 1.0
engineerenjoy3r 2024 年 12 月 4 日 上午 11:35 
Can I get seeds for palladium coral growths, or plant arsplice seeds?

Also I've noticed you can try to harvest seeds from sentient plants, which is as amusing as it is pointless
Kinasin 2024 年 7 月 20 日 下午 1:51 
nice so this brings some farming game style gameplay