STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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Rise of the Mandalorians: Definitive Edition
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Game Type: Multiplayer, FOC
Tunnisteet: Singleplayer
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5.433 GB
25.6.2019 klo 14.51
12.2. klo 17.29
97 muutosilmoitusta ( näytä )

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Rise of the Mandalorians: Definitive Edition

Kuvaus
The Empire has fallen and a New Republic is born out of the conflict. But in the ashes of civil war, yet another life stirs...

A complete remake of Empire at War: Forces of Corruption, including new units, effects, audio, maps, shaders... You name it, it's been remade. New mechanics make for more immersive play and the totally new Mandalorian faction replaces the Zann Consortium in this mostly lore-friendly unofficial expansion mod.

This mod is intended to be played on high to max graphics for best results.

For those asking, the modpath is: STEAMMOD=1780988753
Suositut keskustelut Näytä kaikki (12)
198
2.9. klo 13.45
TÄRKEÄ: BUG REPORTS
the_Farseer
47
11.2. klo 16.52
TÄRKEÄ: BALANCE SUGGESTIONS
the_Farseer
1
6.8. klo 2.59
Music suggestion?
Bhazturd.
1 238 kommenttia
the_Farseer  [tekijä] 7.12. klo 11.25 
Yes and no lol. Many of them are my own work, many of them were orignaly made by Megabalta but in most cases have been heavily edited to suit the needs and style of the mod. Megabalta also made particles for EaW:remake and a few others.
Furor Antarcticus 7.12. klo 7.13 
These visual effects like the ship explosions are absolutely amazing. Are these original or do other mods use them as well? Makes me wish all the mods used them!
the_Farseer  [tekijä] 4.12. klo 18.19 
Garm is in...but the Gargantuan was removed because I never liked it and its abilities were buggy as all hell. Instead, he is in his proper place as a fleet admiral, onboard the Peregrine.
harrisonkscot 4.12. klo 6.47 
Quick question. Are you going to add Garm bel iblis to the rebellion faction at some point in time? I am just asking, because he is a major hero in the base game, and I would love to see how you animate the gargantuan in comparison to the original game.
TheHelper15 22.11. klo 9.20 
@the_Farseer Thank you for letting me know.
Kay.V 22.11. klo 4.55 
yes that worked thank you so much for the fast response much apreciated
the_Farseer  [tekijä] 21.11. klo 22.36 
@Kay: If you are trying to launch from the in-game mod menu, it often doesn't work. Its somewhat inconsistent... You need to just add the modpath to the game's launch options.
the_Farseer  [tekijä] 21.11. klo 22.35 
@TheHelper: You can't start at the lowest tech level. Something to do with how they coded the base game Rebels...a tech level hack where they started at Tech 2 for the droids to work right. Unfortunately when I changed HOW they advance tech, this was an unintended side effect. Unsure at the moment how to fix...just make sure you start GC as New Republic at tech 2.
Kay.V 21.11. klo 13.59 
anyone else has a problem when starting mod up game doesnt want to start
TheHelper15 15.11. klo 19.41 
Uh, for some reason I cannot change the tech level on the Republic/Rebellion side.