Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Nere's Seven Seas
   
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Type: Mod
Mod: Gameplay
文件大小
发表于
12.931 KB
2019 年 6 月 24 日 上午 11:38
1 项改动说明 ( 查看 )

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Nere's Seven Seas

描述
Puts the SEA back into Seven Seas. Increases the number of water tiles, to make the seas more relevant to gameplay (most civs will have access to each sea) and increase the chance of amazing Canal spots. As requested from Civ Fanatics.

There is comparison shots using my (as of writing) current map and game seed (1983178027, large). I have also added an annotated version. Red numbers is canal spots - canal 2 uses a natural wonder which does not show as a lake in the minimap. Yellow numbers are for the seas.

Civs by sea list:
  • Sea 1: Dark red, Orange, Purple - maybe: Dark teal.
  • Sea 2: Purple, Teal, Light purple - maybe: Pink, Dark blue.
  • Sea 3: Orange, Teal - maybe: Dark blue.
  • Sea 4: -
  • Sea 5: Red, Dark blue.
  • Sea 6: Green, Red.
  • Sea 7: Dark teal, Pink.
Note that all except Sea 6 can be connected easily using canals.

In comparison to the same setup but without the mod:
  • Sea 4 and 7 cant be connected to the rest
  • Sea 5 and 3 is tricky to connect
  • Sea 2 and 3 cant be connected
  • Sea 1 and 3 is cut in half until the ice melt
Summed up, Sea 4, 5, 6 and 7 is pretty much just isolated lakes with very little significance, while sea 1-3 is still important but with less interesting geography and with only the possiblity to connect sea 1 and 2 (Panama Canal not withstanding).


I also recommend checking out my other mods

Better World Congress : https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2429588635 Improves the World Congress by reworking most Resolutions. Generally, if you pick the right side (A vs B) you will get some part of the effect, while the actually winner will get an even more powerful effect. Upping the stakes also helps to make WC feel more interesting and impactful.

Inland Flooding : https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1690507099 if you want climate change to be 1) more impactful 2) more fair so it affect both coast and inland cities.

Rebalanced Secret Societies : https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2406253078 rebalances the Secret Societies to reduce power creep, enhance flavor, making them more equal. Includes malus to give some hard choices and rework of Voidsingers to avoid AI issues!

Better Barbarian Clans mode : https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2412920721 makes several changes to the Barbarian Clans mode. Mainly makes snow camp less likely, and make conversion to CS slower unless some major civ (such as you!) actively help them.

Rebalanced Rock Bands : https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1780021591 rebalances the Rock Band unit to be more about smart play then just being lucky. Also makes it slightly less explosive / win-y to make the rest of the Culture Victory relevant.
14 条留言
Nerevatar  [作者] 4 月 28 日 下午 1:16 
Correct.
MAN OF CRINGE 4 月 24 日 上午 11:24 
Just to double check, this replaces the standard Seven Seas map script when selecting map type, right? There is no special Nere's Seven Seas?
Nerevatar  [作者] 2 月 6 日 上午 11:33 
I don't recall the conversation, but knowing myself it was not meant to be rude, but probably just a warning that messing with stuff you dont understand will likely lead to issues. Sorry if it came across as rude.

I still find it very weird that it would crash when you reveal the map in-game, since the script is done executing by then, and if anything was broken it would crash during start-up and not at any point after. That doesn't explain your observations, so you might be right and I might be wrong.
sAiNtgOtEn 1 月 13 日 下午 6:57 
@Nerevatar - I'm not so sure, or atleast starting with your map script on huge with 11 civs causes a CTD when I reveal the map, whereas it doesn't cause an immediate CTD if I copy and paste the vanilla 2024 script onto your map file. Using the compare plugin on notepad++ and I can see firaxis did change their 7 seas map script as there's a few more functions added compared to your 2019 file.

Also with all due respect but on the 2k forums you told a guy "if you don't know where to change then you shouldn't be messing with it". I'm not that guy on the forums but I thought that was abit rude and unhelpful, as I know what I'm doing around game scripts but don't necessarily know where to find the map script. Just thought I'd let you know that I'm rather salty I had to spend an extra 5 minutes to google what exactly you meant when you could've just told the guy :P
Nerevatar  [作者] 2024 年 4 月 8 日 下午 1:52 
I would assume so, since this is just a map script. Don't got the game installed anymore so can't check.
XoXo 2024 年 3 月 24 日 上午 2:15 
is this mod still working...?
Pliny the Gamer 2019 年 7 月 16 日 上午 7:43 
Sorry for not being clear. I'm generally seeing very few spots where a canal or GG Bridge could be built... too much water. Perhaps two or three within a viable distance from my start location and maybe eight or nine over the whole map.

I was thinking of using the sea level parameter to lower the sea level.

Of course, this could simply be bad luck on my part with the map seeds, if others are not seeing the same thing.
Nerevatar  [作者] 2019 年 7 月 14 日 上午 11:09 
Funny thing, I haven't changed anything that could affect deserts :-) random is indeed random.

Just to be sure I understand you: Are you seeing too much land between the oceans so that they are not connectable by Canals, or are you seeing too much water?
Pliny the Gamer 2019 年 7 月 10 日 下午 9:54 
I'm liking the map script (as well as your other mods) but using random map seeds, I'm generally seeing mostly larger bodies of water, too big for building connections. Would it be possible to tweak the script a bit further or potentially add in the sea level parameter?

One thing I do like about the script is that I'm seeing more continguous (and bigger) deserts. Makes Petra all the more valuable! :)
Nerevatar  [作者] 2019 年 6 月 26 日 上午 11:12 
Thanks for up-rate :) I hope you find them enjoyable. I'm always open to feedback on any of my mods, so please leave a comment if you have some suggestions/feedback. That goes for everyone of course.