Call of Duty: Black Ops III

Call of Duty: Black Ops III

2,607 个评价
FRIGID
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13
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文件大小
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更新日期
5.650 GB
2019 年 6 月 22 日 下午 11:37
2020 年 6 月 24 日 下午 6:26
22 项改动说明 ( 查看 )

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FRIGID

描述
A secret Group 935 base located in the Arctic region. Many years after the war, as part of Operation Paperclip, the US discovered intel on the top secret base and decided to continue the research and expand the base with the help of their new Nazi allies. Who knows what mysteries lay beneath the ice...

Features:

- Main EE
- Side EEs
- Challenges
- Sidestepping/Stumbling/Rolling zombie behaviours from SOE/Ascension
- Panzer Soldat + Nova Crawlers + Custom Hellhounds
- Custom weapons (mostly updated BO1 loadout)
- Wonder Weapons including the Winter's Howl MK2, Scavenger, OIP, Gershes, Elemental Raygun MK2s, Tundragun and buildable DG4s
- Boss fight


Credits:

HarryBo21 for massive help including the majority of the scripts, some weapons, ported fx and testing
Flipthebit for scripting the final boss fight and original version of the Winter's Howl MK2, and assistance with the Elemental MK buildable functionality
MakeCents for scripting some of the main EE steps
Tito for help with the original BO1 weapons and the acquisition of some models
Redspace for (originally) scripting the Host boss
Zeroy for help troubleshooting early on in development and the acquisition of some models
CHN for the original blockout for the Five pig room and a few Five based prefabs
WarMachine for the name of the map, inspiration for the setting and guardtower prefab (mainly added as a homage to the original 'Frigid')
DTZxPorter for creating Wraith
Matarra for original teleporting script
ProRevenge for his updated Ray Gun
uptownpapi25 for his custom video tutorial
Tatsu for porting some BO3 models
Scobalula for his duel render tut/help and for creating Greyhound
Kabe for his continuous dog spawning script
Azsry for his custom slide animation tutorial
TheSkyeLord for his BO4 ports
RDV for his reverb tutorial

Also if you liked this map check out my other maps Area 51 and Atlahua-
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1965644944

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2247561783
热门讨论 查看全部(6)
38
3
9 月 15 日 下午 7:05
EE/Map Guide
steviewonder87
15
2022 年 1 月 4 日 上午 8:57
[Guide] Get all 4 elemental Mk2
Pinouse
0
2023 年 4 月 7 日 上午 11:02
Translation to Spanish
DIVINIUM115
309 条留言
Bondson 11 月 1 日 下午 1:54 
:steamhappy:Great job for adding raygun mk2 variants but the map layout is very confusing, like area 51(even worse). And the boss room is extremely crazy.:steamsad:
10 月 21 日 下午 8:51 
hey just downloaded ISLE OF CTHULHU we installed both the mod and the map but there is an error with the UI and it doesn't show up in game, please update it we really love the map!!!
Fabricorn 9 月 25 日 上午 12:58 
really good map, panzers really were not a problem especially with the MKII. easter egg was fun and not too hard.
w1R 9 月 25 日 上午 12:57 
probably one of the best maps ive played in a while, the easter egg was really fun and i highly recommend playing this map, 10/10
also i thought the UFO EE at #30 would've been huge but it was tiny asf, but still fire
mmaaddiiee 9 月 1 日 上午 11:34 
yeah so, very well made map, pretty and all but shoving a panzer into it??? in that tight of a map? very frustrating..
Mael 8 月 31 日 下午 7:23 
@52BLUE bro if you don't have unlimited gobblegums in 2025 you're doing something wrong
TooCuulForJuul 8 月 31 日 上午 2:26 
too many doors and hallways i was lost the entire time why cant i find power too? opened the entire freaking map before i found it jesus
52BLUE 8 月 31 日 上午 2:26 
TOO MANY DOORS AND HALLWAYS!!! also where the heck is power? Couldn't get it on until round 10 after buying all doors. where is electric cherry too? had to waste gobbles for this???
セフィロス 8 月 31 日 上午 2:25 
insane how bad map is. way too many doors and boss fight room is crazy stupid. WHERE IS THE BOX AND JUG. CAN"T FIND SHIT ON THIS MAP.
Deruchi 7 月 30 日 上午 9:16 
Laughable amount of doors. I mean so many it was comical. Classic dipshit map design with no power indicators, 10 trillion doors, and mazelike map design. After spending over 30k points looking for power in the starting building I found power in a completely separate outpost and closed the game.