Stellaris

Stellaris

48 个评价
More Civic Points v2
   
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120.847 KB
2019 年 6 月 20 日 上午 11:01
5 月 8 日 上午 10:46
6 项改动说明 ( 查看 )

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More Civic Points v2

描述
[Supports Version 4.*]

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Changes: (vanilla >>> mod)

Civic Points: 2 >>> 3

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Other Version -More Civic Points-
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1707957948 (+2)

Other Mod -More Trait Points-
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1407329031 (more)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1733090829 (less)

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Directory: Stellaris\common\defines

Edited File: 00_defines.txt >>> sn_defines.txt

Mod Data:

NGameplay = {
GOVERNMENT_CIVIC_POINTS_BASE = 3
}
14 条留言
Sovoeon  [作者] 10 月 24 日 上午 7:28 
Should affect all empires, so AI aswell.
NinepointRider_Official 10 月 23 日 下午 5:39 
is this just for the player empire? or the AI as well?
Sovoeon  [作者] 10 月 18 日 上午 2:19 
thx ;)
Myphicbowser 10 月 9 日 下午 6:33 
You know what Sovoeon, you didn't have to update this since its literally just a single line of code, but you did it, Shroud bless
Sovoeon  [作者] 8 月 6 日 上午 7:49 
update to what? is it not working anymore?
Body Dropper76 8 月 6 日 上午 12:16 
Please update
Body Dropper76 2 月 26 日 上午 8:50 
please update this its been 5 years
savagedoc45b 2022 年 10 月 17 日 下午 1:56 
Seems to work in 3.5 by my initial testing. When enabled I get +1 (3 total) civics points and am able to start the game that way. I do not know if the AI takes advantage or no, but I would assume if they start with a civic point to spend they can reform their government, assuming that the AI knows about how to do that already using civics points from the tech tree.
Tate 2021 年 4 月 19 日 上午 7:37 
Can this mod work on 3.0? If i just change the supported version?
Sovoeon  [作者] 2020 年 3 月 19 日 上午 11:56 
It does still work for me though, maybe it does conflict with another mod you've enabled.