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报告翻译问题









could you check for VGP bamboo plant? it's a wild spawn in tropical biomes and due to a bug my maps are plantless. I usually see it as a challenge and sow some grass to "distract" wildlife... but for some reason they start eating the bamboo (cultivated) at 0% which makes my farmer almost endlessly replant. thank you for making this!
I do recommend putting tooltips inside the config if you can, stating the defaults and what exactly they do. This isn't the first mod I've seen have the defaults be different from what they were set.
Or don't, I'm not your mom lol
Idk what's up with defaults in your case. You're playing 1.6 right?
- first option relates to grass specifically, it's not "yield" based plant. Base value is 100% and it's normal (like vanilla);
- second option relates to the chance to destroy GRASS if it's depleted (if growth progress goes bellow 5% after consumption);
- third option relates to yielding plants. There are two types of yielding plans - that get destroyed after harvesting (I call them crops) and that are not (let's call them bushes). So when it says "50% efficiency" it means animals will consume double the nutrition value form bushes than they get from it (removing appropriate growth value from a bush). And if it's a crop, the crop will be damaged by the direct percentage stated (aka 200% damage done). 200% done and 50% efficiency are interchangeable values in that context.
Either way, I just want to know what to put them for default anyway. And seeing as I can't set one of them below 100% despite you saying it's 50% by default, then saying they don't go below 100% by design.. I'm confused on what they are supposed to be by default.