Garry's Mod

Garry's Mod

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gm_Frontline
   
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素材类型: 插件
插件类型: 地图
插件标签: 建筑, 写实
文件大小
发表于
更新日期
108.631 MB
2019 年 6 月 12 日 下午 7:24
2019 年 7 月 30 日 下午 12:58
8 项改动说明 ( 查看 )

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gm_Frontline

描述
Maximum size map made for combat in the ACF form. Designed with terrain, cover, elevation, strong points, and varied terrain ranging from a hill that overlooks the map with height, down to the bottom of the river where a crashed LCVP takes its final rest.



The map is divided into two main parts, the city and the forest. The dam, which has a clear view the majority of the map but lacks cover is found almost separate from the rest of the map, with only a small sand bar connecting it. The city offers great cover to fire on a good portion of the map, but only certain parts at once, but is difficult to maneuver around in with larger vehicles. There is just two ways into the city by land, across the main bridge that offers minimal cover on your way in, or across the broken bridge just down the river, but this only lets small vehicles across, with even less cover than the main bridge.

The forest part of the map, which isn't as focused on strong points and is designed more for open combat than attack/defend, contains a plethora of trees which do not impede movement but does discourage it. This area contains a farm with a barn, a small village which is reminiscent of 20th century french houses, the spawn/build area with 3 private hangers for building, with a dock also being found in this area. There is also a small abandon encampment, coastal bunkers for infantry to shoot into the city over the river, and a flak battery facing the city. The large hill which overlooks the map is also found on this side of the map, which can see into a large portion of the city, but is terribly exposed at the top. A cave with a bunker looking to the dam and the city can be accessed from the nearby cave. However, if you keep your eyes open and take the right vehicle up to its peak, you can dominate from the hill.
热门讨论 查看全部(3)
2
5 月 4 日 下午 10:58
Lore
Watermeløn Flavored Gum
1
6 月 24 日 上午 10:07
ai nodes
captain_fish_head
1
2019 年 7 月 11 日 下午 6:08
Lighting angle
karbinism
99 条留言
magvera bushmaster 7 月 12 日 下午 2:35 
the lag on map is making me sick
Spooky Scrunk 5 月 5 日 上午 8:10 
amazing
Grandpa Gropes-A-Lot  [作者] 5 月 4 日 下午 10:55 
lmao i just finished one actually, ill publish it sometime soon. not a lot left to do before its ready
Spooky Scrunk 2 月 23 日 下午 1:11 
Will you make a new map
Spooky Scrunk 2023 年 11 月 9 日 上午 6:59 
Will you make a new map
Grandpa Gropes-A-Lot  [作者] 2023 年 10 月 11 日 下午 9:28 
im gonna update the map with some fixes here and there, some misc new stuff, but unfortunately, i wasnt able to add nodes, ive fought hell and high water to get this map to work correctly, as it should, but with it being the size it is, nodes are simply too much for the engine to handle, ive concluded. it positively refuses to compile the nodegraph under most circumstances, lest i cut out most of the map, and limit the nodes significantly. i will update the map, and it should run better, ive resolved some long standing issues, but, it will not have nodes, forgive me, the engine just cant hang.
The Ginger Vampire (She/Her) 2023 年 8 月 12 日 上午 8:48 
Why does this map crash my game?
It doesn't even give me an error before it does it.
Grandpa Gropes-A-Lot  [作者] 2023 年 7 月 20 日 下午 3:36 
I found the original map file, ill add nodes, why not
Grandpa Gropes-A-Lot  [作者] 2023 年 7 月 5 日 下午 8:58 
Mb I’ll check it
spacetime 2023 年 5 月 14 日 上午 9:56 
ah i just read a past comment i hope you fix ur source